TRamp, TPinballTable ready.
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@@ -16,7 +16,7 @@ public:
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TCollisionComponent* CollisionComponent;
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char* PinbCompFlag2Ptr;
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char ProcessedFlag;
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int WallValue;
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void* WallValue;
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int VisualFlag;
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TEdgeSegment(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag);
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@@ -28,5 +28,5 @@ public:
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virtual float FindCollisionDistance(ray_type* ray) = 0;
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static TEdgeSegment* install_wall(float* floatArr, TCollisionComponent* collComp, char* flagPtr,
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unsigned int visual_flag, float offset, int someValue);
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unsigned int visual_flag, float offset, int wallValue);
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};
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