TRamp, TPinballTable ready.
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@@ -20,7 +20,7 @@ void TEdgeSegment::port_draw()
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TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* collComp, char* flagPtr,
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unsigned int visual_flag,
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float offset, int someValue)
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float offset, int wallValue)
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{
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vector_type center{}, start{}, end{}, prevCenter{}, vec1{}, vec2{}, dstVec{};
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TEdgeSegment* edge = nullptr;
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@@ -38,7 +38,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
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if (circle)
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{
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circle->WallValue = someValue;
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circle->WallValue = reinterpret_cast<void*>(wallValue);
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circle->place_in_grid();
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}
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@@ -56,7 +56,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
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if (line)
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{
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line->WallValue = someValue;
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line->WallValue = reinterpret_cast<void*>(wallValue);
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line->Offset(offset);
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line->place_in_grid();
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collComp->EdgeList->Add(line);
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@@ -103,7 +103,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
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if (circle)
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{
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circle->WallValue = someValue;
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circle->WallValue = reinterpret_cast<void*>(wallValue);
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circle->place_in_grid();
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collComp->EdgeList->Add(circle);
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}
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@@ -119,7 +119,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
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if (line)
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{
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line->WallValue = someValue;
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line->WallValue = reinterpret_cast<void*>(wallValue);
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line->Offset(offset);
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line->place_in_grid();
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collComp->EdgeList->Add(line);
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