Added table resolution and UI scale options.
gdrv: blit directly to backing store of vScreen texture. Added missing cheat_bump_rank sub, oops. Fixed some warnings.
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@@ -105,12 +105,13 @@ void loader::loadfrom(DatFile* datFile)
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void loader::unload()
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{
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int index;
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for (index = 1; index < sound_count; ++index)
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for (int index = 1; index < sound_count; ++index)
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{
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Sound::FreeSound(sound_list[index].WavePtr);
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sound_list[index].Loaded = 0;
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sound_list[index].WavePtr = nullptr;
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}
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if (sound_list[index].PtrToSmth)
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memory::free(sound_list[index].PtrToSmth);
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sound_count = 1;
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}
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