Added table resolution and UI scale options.
gdrv: blit directly to backing store of vScreen texture. Added missing cheat_bump_rank sub, oops. Fixed some warnings.
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@@ -48,19 +48,6 @@ TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool
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zMap = ListZMap->Get(0);
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if (ListBitmap)
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{
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/* Full tilt hack - spliced bitmap includes zMap
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* Users access bitmap-zMap in pairs, pad zMap list with 0 for such users
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* zdrv does not access zMap when drawing spliced bitmap*/
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if (!ListZMap)
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{
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ListZMap = new objlist_class<zmap_header_type>(0, 4);
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for (int index = 0; index < ListBitmap->GetCount(); index++)
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{
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assertm(ListBitmap->Get(index)->BitmapType == BitmapTypes::Spliced, "Wrong zMap padding");
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ListZMap->Add(visual.ZMap);
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}
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}
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rectangle_type bmp1Rect{}, tmpRect{};
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auto rootBmp = ListBitmap->Get(0);
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bmp1Rect.XPosition = rootBmp->XPosition - table->XOffset;
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