FT collision part3: cleanup.
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@@ -53,7 +53,6 @@ struct ray_type
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float MaxDistance;
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float MinDistance;
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float TimeNow;
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float TimeDelta;
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int CollisionMask;
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};
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@@ -115,6 +114,7 @@ public:
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static float cross(const vector2& vec1, const vector2& vec2);
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static float magnitude(const vector3& vec);
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static float magnitudeSq(const vector2& vec);
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static int magnitudeSq(const vector2i& vec);
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static void vector_add(vector2& vec1Dst, const vector2& vec2);
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static vector2 vector_sub(const vector2& vec1, const vector2& vec2);
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static vector3 vector_sub(const vector3& vec1, const vector3& vec2);
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