winmain, memory, options v1.
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@@ -1,6 +1,8 @@
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#include "pch.h"
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#include "loader.h"
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#include "memory.h"
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#include "partman.h"
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#include "pinball.h"
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@@ -138,7 +140,7 @@ void loader::unload()
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while (index < sound_count);
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}
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if (sound_list[index].PtrToSmth)
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memoryfree(sound_list[index].PtrToSmth);
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memory::free(sound_list[index].PtrToSmth);
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sound_count = 1;
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}
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