Removed windows.h dependency.
Added support for music in MDS format.
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e0638c598d
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2fe6d6d33a
20 files changed
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-910
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@@ -12,8 +12,7 @@ errorMsg loader::loader_errors[] =
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{
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errorMsg{0, "Bad Handle"},
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errorMsg{1, "No Type Field"},
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errorMsg{2, "No Attributes Field"},
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errorMsg{0x0B, "No float Attributes Field"},
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errorMsg{2, "No Attributes Field"},
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errorMsg{3, "Wrong Type: MATERIAL Expected"},
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errorMsg{4, "Wrong Type: KICKER Expected"},
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errorMsg{5, "Wrong Type: AN_OBJECT Expected"},
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@@ -21,6 +20,7 @@ errorMsg loader::loader_errors[] =
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errorMsg{7, "STATES (re)defined in a state"},
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errorMsg{9, "Unrecognized Attribute"},
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errorMsg{0x0A, "Unrecognized float Attribute"},
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errorMsg{0x0B, "No float Attributes Field"},
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errorMsg{0x0D, "float Attribute not found"},
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errorMsg{0x0C, "state_index out of range"},
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errorMsg{0x0F, "loader_material() reports failure"},
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@@ -63,7 +63,7 @@ int loader::error(int errorCode, int captionCode)
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if (!errorText)
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errorText = loader_errors[index].Message;
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MessageBoxA(nullptr, errorText, errorCaption, 0x2000u);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, errorCaption, errorText, nullptr);
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return -1;
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}
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