Cleaning up maths: part 4.

More by ref args, cleaned up distance_to_flipper, ramp init.
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Muzychenko Andrey committed 2022-05-16 09:28:35 +03:00
1 parent fdf1f6c9f1
commit 2d2ca0ab2a
6 files changed
+153 -177

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+15 -8
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@@ -59,10 +59,8 @@ struct line_type
struct wall_point_type
{
float X0;
float Y0;
float X1;
float Y1;
vector2 Pt0;
vector2 Pt1;
};
struct ramp_plane_type
@@ -76,6 +74,15 @@ struct ramp_plane_type
vector2 FieldForce;
};
enum class FlipperIntersect
{
none = -1,
lineA = 0,
lineB = 1,
circlebase = 2,
circleT1 = 3
};
class maths
{
@@ -84,8 +91,8 @@ public:
static bool rectangle_clip(const rectangle_type& rect1, const rectangle_type& rect2, rectangle_type* dstRect);
static float ray_intersect_circle(const ray_type& ray, const circle_type& circle);
static float normalize_2d(vector2& vec);
static void line_init(line_type* line, float x0, float y0, float x1, float y1);
static float ray_intersect_line(ray_type* ray, line_type* line);
static void line_init(line_type& line, float x0, float y0, float x1, float y1);
static float ray_intersect_line(const ray_type& ray, line_type& line);
static void cross(const vector3& vec1, const vector3& vec2, vector3& dstVec);
static float cross(const vector2& vec1, const vector2& vec2);
static float magnitude(const vector3& vec);
@@ -97,9 +104,9 @@ public:
static float Distance_Squared(const vector2& vec1, const vector2& vec2);
static float DotProduct(const vector2& vec1, const vector2& vec2);
static float Distance(const vector2& vec1, const vector2& vec2);
static void SinCos(float angle, float* sinOut, float* cosOut);
static void SinCos(float angle, float& sinOut, float& cosOut);
static void RotatePt(vector2& point, float sin, float cos, const vector2& origin);
static float distance_to_flipper(ray_type* ray1, ray_type* ray2);
static float distance_to_flipper(const ray_type& ray1, ray_type& ray2);
static void RotateVector(vector2& vec, float angle);
static void find_closest_edge(ramp_plane_type* plane, int planeCount, wall_point_type* wall, vector2& lineEnd,
vector2& lineStart);