Cleaning up maths: part 2.
Renamed vector2.
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@@ -7,6 +7,6 @@ class TTripwire :
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public:
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TTripwire(TPinballTable* table, int groupIndex);
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~TTripwire() override = default;
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void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
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TEdgeSegment* edge) override;
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};
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