Cleaning up maths: part 2.
Renamed vector2.
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@@ -10,7 +10,7 @@ TTripwire::TTripwire(TPinballTable* table, int groupIndex) : TRollover(table, gr
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{
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}
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void TTripwire::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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void TTripwire::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
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TEdgeSegment* edge)
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{
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ball->Position.X = nextPosition->X;
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