Cleaning up maths: part 2.
Renamed vector2.
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@@ -33,7 +33,7 @@ int TKickback::Message(int code, float value)
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return 0;
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}
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void TKickback::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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void TKickback::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
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TEdgeSegment* edge)
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{
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if (PinballTable->TiltLockFlag)
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