Cleaning up maths: part 2.

Renamed vector2.
This commit is contained in:
Muzychenko Andrey committed 2022-05-11 16:47:13 +03:00
1 parent d23444b983
commit 2d0da712e3
55 files changed
+127 -131

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+11 -11
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@@ -23,7 +23,7 @@ public:
int FlipperFlag;
float Elasticity;
float Smoothness;
vector_type RotOrigin{};
vector2 RotOrigin{};
float CirclebaseRadius;
float CircleT1Radius;
float CirclebaseRadiusSq;
@@ -35,27 +35,27 @@ public:
float Angle1;
int CollisionFlag1;
int CollisionFlag2{};
vector_type CollisionLinePerp{};
vector_type A1Src{};
vector_type A2Src{};
vector_type B1Src{};
vector_type B2Src{};
vector2 CollisionLinePerp{};
vector2 A1Src{};
vector2 A2Src{};
vector2 B1Src{};
vector2 B2Src{};
float CollisionMult;
vector_type T1Src{};
vector_type T2Src{};
vector2 T1Src{};
vector2 T2Src{};
float DistanceDivSq;
float CollisionTimeAdvance;
vector_type CollisionDirection{};
vector2 CollisionDirection{};
int EdgeCollisionFlag;
float InputTime;
float AngleStopTime;
float AngleMult;
float ExtendTime;
float RetractTime;
vector_type NextBallPosition{};
vector2 NextBallPosition{};
static float flipper_sin_angle, flipper_cos_angle;
static vector_type A1, A2, B1, B2, T1;
static vector2 A1, A2, B1, B2, T1;
static line_type lineA, lineB;
static circle_type circlebase, circleT1;
};