Cleaning up maths: part 2.

Renamed vector2.
This commit is contained in:
Muzychenko Andrey committed 2022-05-11 16:47:13 +03:00
1 parent d23444b983
commit 2d0da712e3
55 files changed
+127 -131

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+3 -3
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@@ -51,7 +51,7 @@ void TCollisionComponent::port_draw()
edge->port_draw();
}
int TCollisionComponent::DefaultCollision(TBall* ball, vector_type* nextPosition, vector_type* direction)
int TCollisionComponent::DefaultCollision(TBall* ball, vector2* nextPosition, vector2* direction)
{
if (PinballTable->TiltLockFlag)
{
@@ -73,7 +73,7 @@ int TCollisionComponent::DefaultCollision(TBall* ball, vector_type* nextPosition
return 1;
}
void TCollisionComponent::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction,
void TCollisionComponent::Collision(TBall* ball, vector2* nextPosition, vector2* direction,
float coef, TEdgeSegment* edge)
{
int soundIndex;
@@ -105,7 +105,7 @@ void TCollisionComponent::Collision(TBall* ball, vector_type* nextPosition, vect
loader::play_sound(soundIndex);
}
int TCollisionComponent::FieldEffect(TBall* ball, vector_type* vecDst)
int TCollisionComponent::FieldEffect(TBall* ball, vector2* vecDst)
{
return 0;
}