Some renames, cleanup partman, loader.
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74306179a7
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262b098610
40 files changed
+435
-502
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@@ -19,8 +19,8 @@ TDemo::TDemo(TPinballTable* table, int groupIndex)
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FlipLeftTimer = 0;
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FlipRightTimer = 0;
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MessageField = 0;
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UnknownBaseFlag1 = 0;
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UnknownBaseFlag2 = 0;
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UnusedBaseFlag = 0;
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ActiveFlag = 0;
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FlipRightFlag = 0;
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FlipLeftFlag = 0;
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table->Demo = this;
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@@ -41,19 +41,19 @@ TDemo::TDemo(TPinballTable* table, int groupIndex)
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}
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loader::query_visual(groupIndex, 0, &visual);
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auto v5 = loader::query_float_attribute(groupIndex, 0, 1400);
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Edge1 = TEdgeSegment::install_wall(v5, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1400);
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Edge1 = TEdgeSegment::install_wall(v5, this, &ActiveFlag, visual.CollisionGroup, 0.0, 1400);
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auto v6 = loader::query_float_attribute(groupIndex, 0, 1401);
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TEdgeSegment::install_wall(v6, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1401);
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TEdgeSegment::install_wall(v6, this, &ActiveFlag, visual.CollisionGroup, 0.0, 1401);
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auto v7 = loader::query_float_attribute(groupIndex, 0, 1402);
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Edge2 = TEdgeSegment::install_wall(v7, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1402);
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Edge2 = TEdgeSegment::install_wall(v7, this, &ActiveFlag, visual.CollisionGroup, 0.0, 1402);
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auto v8 = loader::query_float_attribute(groupIndex, 0, 1403);
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TEdgeSegment::install_wall(v8, this, &UnknownBaseFlag2, visual.Flag, 0.0, 1403);
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TEdgeSegment::install_wall(v8, this, &ActiveFlag, visual.CollisionGroup, 0.0, 1403);
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auto v9 = loader::query_float_attribute(groupIndex, 0, 1404);
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Edge3 = TEdgeSegment::install_wall(v9, this, &UnknownBaseFlag2, visual.Flag, table->CollisionCompOffset, 1404);
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Edge3 = TEdgeSegment::install_wall(v9, this, &ActiveFlag, visual.CollisionGroup, table->CollisionCompOffset, 1404);
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}
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int TDemo::Message(int code, float value)
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@@ -69,7 +69,7 @@ int TDemo::Message(int code, float value)
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if (RestartGameTimer)
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timer::kill(RestartGameTimer);
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RestartGameTimer = 0;
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if (UnknownBaseFlag2 != 0)
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if (ActiveFlag != 0)
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RestartGameTimer = timer::set(5.0, this, NewGameRestartTimer);
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break;
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case 1024:
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