TLight, TTimer, TSound, TComponentGroup ready.
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@@ -1,2 +1,37 @@
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#include "pch.h"
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#include "TTimer.h"
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#include "control.h"
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#include "timer.h"
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TTimer::TTimer(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, true)
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{
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Timer = 0;
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}
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int TTimer::Message(int code, float value)
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{
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if (code == 59)
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{
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if (Timer)
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timer::kill(Timer);
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Timer = timer::set(value, this, TimerExpired);
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}
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else if (code == 1011 || code == 1022 || code == 1024)
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{
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if (Timer)
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{
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timer::kill(Timer);
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Timer = 0;
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}
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}
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return 0;
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}
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void TTimer::TimerExpired(int timerId, void* caller)
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{
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auto timer = static_cast<TTimer*>(caller);
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timer->Timer = 0;
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control::handler(60, timer);
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}
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