gdrv: blit no more, present render:vScreen directly.
Improved split bitmap handling.
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@@ -217,7 +217,6 @@ void options::toggle(Menu1 uIDCheckItem)
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case Menu1::WindowUniformScale:
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Options.UniformScaling ^= true;
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fullscrn::window_size_changed();
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pb::paint();
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break;
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case Menu1::WindowLinearFilter:
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Options.LinearFiltering ^= true;
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