Added hybrid sleep/spin wait mode.

This commit is contained in:
Muzychenko Andrey committed 2021-11-18 17:58:53 +03:00
1 parent 545af17b3b
commit 2229f9b70e
4 files changed
+73 -3

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+42 -3
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@@ -42,6 +42,8 @@ std::string winmain::FpsDetails;
double winmain::UpdateToFrameRatio;
winmain::DurationMs winmain::TargetFrameTime;
optionsStruct& winmain::Options = options::Options;
winmain::DurationMs winmain::SpinThreshold = DurationMs(0.005);
WelfordState winmain::SleepState{};
int winmain::WinMain(LPCSTR lpCmdLine)
{
@@ -115,7 +117,8 @@ int winmain::WinMain(LPCSTR lpCmdLine)
// If HW fails, fallback to SW SDL renderer.
SDL_Renderer* renderer = nullptr;
for (int i = 0; i < 2 && !renderer; i++)
auto swOffset = strstr(lpCmdLine, "-sw") != nullptr ? 1 : 0;
for (int i = swOffset; i < 2 && !renderer; i++)
{
Renderer = renderer = SDL_CreateRenderer
(
@@ -288,7 +291,10 @@ int winmain::WinMain(LPCSTR lpCmdLine)
TimePoint frameEnd;
if (targetTimeDelta > DurationMs::zero() && !Options.UncappedUpdatesPerSecond)
{
std::this_thread::sleep_for(targetTimeDelta);
if (Options.HybridSleep)
HybridSleep(targetTimeDelta);
else
std::this_thread::sleep_for(targetTimeDelta);
frameEnd = Clock::now();
}
else
@@ -519,6 +525,12 @@ void winmain::RenderUi()
{
Options.UncappedUpdatesPerSecond ^= true;
}
if (ImGui::MenuItem("Precise Sleep", nullptr, Options.HybridSleep))
{
Options.HybridSleep ^= true;
SleepState = WelfordState{};
SpinThreshold = DurationMs::zero();
}
if (changed)
{
@@ -947,7 +959,9 @@ void winmain::RenderFrameTimeDialog()
auto target = static_cast<float>(TargetFrameTime.count());
auto scale = 1 / (64 / 2 / target);
ImGui::Text("Target frame time:%03.04fms, 1px:%03.04fms", target, scale);
auto spin = Options.HybridSleep ? static_cast<float>(SpinThreshold.count()) : 0;
ImGui::Text("Target frame time:%03.04fms, 1px:%03.04fms, SpinThreshold:%03.04fms",
target, scale, spin);
gfr_display->BlitToTexture();
auto region = ImGui::GetContentRegionAvail();
ImGui::Image(gfr_display->Texture, region);
@@ -955,3 +969,28 @@ void winmain::RenderFrameTimeDialog()
ImGui::End();
ImGui::PopStyleVar();
}
void winmain::HybridSleep(DurationMs sleepTarget)
{
static constexpr double StdDevFactor = 0.5;
// This nice concept is from https://blat-blatnik.github.io/computerBear/making-accurate-sleep-function/
// Sacrifices some CPU time for smaller frame time jitter
while (sleepTarget > SpinThreshold)
{
auto start = Clock::now();
std::this_thread::sleep_for(DurationMs(1));
auto end = Clock::now();
auto actualDuration = DurationMs(end - start);
sleepTarget -= actualDuration;
// Update expected sleep duration using Welford's online algorithm
// With bad timer, this will run away to 100% spin
SleepState.Advance(actualDuration.count());
SpinThreshold = DurationMs(SleepState.mean + SleepState.GetStdDev() * StdDevFactor);
}
// spin lock
for (auto start = Clock::now(); DurationMs(Clock::now() - start) < sleepTarget;);
}