pb, cheats ready.
Collison v1, mouse fixed.
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@@ -1,5 +1,7 @@
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#pragma once
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class TBall;
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struct vector_type
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{
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float X;
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@@ -28,6 +30,9 @@ struct __declspec(align(4)) ray_type
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vector_type Direction;
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float MaxDistance;
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float MinDistance;
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float TimeNow;
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float TimeDelta;
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float Unknown2;
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};
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struct __declspec(align(4)) line_type
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@@ -56,4 +61,5 @@ public:
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static void cross(vector_type* vec1, vector_type* vec2, vector_type* dstVec);
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static float magnitude(vector_type* vec);
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static void vector_add(vector_type* vec1Dst, vector_type* vec2);
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static float basic_collision(TBall* ball, struct vector_type* ballPosition, struct vector_type* vec2, float a4, float a5, float a6, float a7);
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};
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