Files
EqualizerAPO/filters/GraphicEQFilterFactory.cpp
T

71 lines
2.2 KiB
C++

/*
This file is part of EqualizerAPO, a system-wide equalizer.
Copyright (C) 2015 Jonas Thedering
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "stdafx.h"
#include <regex>
#include "helpers/MemoryHelper.h"
#include "helpers/StringHelper.h"
#include "helpers/LogHelper.h"
#include "GraphicEQFilter.h"
#include "GraphicEQFilterFactory.h"
using namespace std;
static wregex regexNumber(L"[-+0-9.eE]+");
vector<IFilter*> GraphicEQFilterFactory::createFilter(const wstring& configPath, wstring& command, wstring& parameters)
{
GraphicEQFilter* filter = NULL;
if (command == L"GraphicEQ")
{
wstring value = parameters;
if (value.find(L'.') == wstring::npos)
value = StringHelper::replaceCharacters(value, L",", L".");
wsregex_iterator begin(value.begin(), value.end(), regexNumber);
wsregex_iterator end;
vector<FilterNode> nodes;
for (wsregex_iterator it = begin; it != end; it++)
{
wsmatch freqMatch = *it++;
if (it != end)
{
wsmatch gainMatch = *it;
double freq = wcstod(freqMatch.str(0).c_str(), NULL);
double gain = wcstod(gainMatch.str(0).c_str(), NULL);
FilterNode node(freq, gain);
nodes.push_back(node);
}
}
sort(nodes.begin(), nodes.end());
TraceF(L"Graphic equalizer with %d nodes", nodes.size());
void* mem = MemoryHelper::alloc(sizeof(GraphicEQFilter));
filter = new(mem) GraphicEQFilter(nodes, 16384);
}
if (filter == NULL)
return vector<IFilter*>(0);
return vector<IFilter*>(1, filter);
}