Fixed: When trying to add a high-pass filter in the Configuration Editor, it was instead configured to be a low-pass filter.
79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
/*
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This file is part of Equalizer APO, a system-wide equalizer.
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Copyright (C) 2017 Jonas Thedering
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <string>
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#include <memory>
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#include <functional>
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#include "aeffectx.h"
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class VSTPluginLibrary;
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class VSTPluginInstance
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{
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public:
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VSTPluginInstance(const std::shared_ptr<VSTPluginLibrary>& library, int processLevel);
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~VSTPluginInstance();
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bool initialize();
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int numInputs() const;
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int numOutputs() const;
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bool canReplacing() const;
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int uniqueID() const;
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std::wstring getName() const;
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int getUsedChannelCount() const;
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void setUsedChannelCount(int count);
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float getSampleRate() const;
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int getProcessLevel() const;
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void setProcessLevel(int value);
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int getLanguage() const;
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void setLanguage(int value);
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void prepareForProcessing(float sampleRate, int blockSize);
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void writeToEffect(const std::wstring& chunkData, const std::unordered_map<std::wstring, float>& paramMap);
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void readFromEffect(std::wstring& chunkData, std::unordered_map<std::wstring, float>& paramMap) const;
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void startProcessing();
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void processReplacing(float** inputArray, float** outputArray, int frameCount);
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void process(float** inputArray, float** outputArray, int frameCount);
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void stopProcessing();
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void startEditing(HWND hWnd, short* width, short* height);
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void doIdle();
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void stopEditing();
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void setAutomateFunc(std::function<void()> func);
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void onAutomate();
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void setSizeWindowFunc(std::function<void(int, int)> func);
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void onSizeWindow(int w, int h);
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private:
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std::shared_ptr<VSTPluginLibrary> library;
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AEffect* effect;
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std::function<void()> automateFunc;
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std::function<void(int, int)> sizeWindowFunc;
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float sampleRate = 0.0f;
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int usedChannelCount;
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int processLevel = 0;
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int language = 1;
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};
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