/* This file is part of EqualizerAPO, a system-wide equalizer. Copyright (C) 2015 Jonas Thedering This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include "FrequencyPlotScene.h" #include "FrequencyPlotItem.h" FrequencyPlotItem::FrequencyPlotItem(double hz, double db) : hz(hz), db(db) { setFlag(ItemSendsScenePositionChanges); } void FrequencyPlotItem::updatePos() { setFlag(ItemSendsScenePositionChanges, false); FrequencyPlotScene* s = qobject_cast(scene()); setPos(floor(s->hzToX(hz)) + 0.5, floor(s->dbToY(db)) + 0.5); setFlag(ItemSendsScenePositionChanges, true); } double FrequencyPlotItem::getHz() const { return hz; } void FrequencyPlotItem::setHz(double value) { hz = value; } double FrequencyPlotItem::getDb() const { return db; } void FrequencyPlotItem::setDb(double value) { db = value; }