Added: All remaining filter types (LP(Q), HP(Q), LS(6/12dB), HS(6/12dB), NO, AP) of RoomEQWizard's "Generic" equalizer. Syntax is compatible to REW's filter text file, of course.
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/*
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This file is part of EqualizerAPO, a system-wide equalizer.
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Copyright (C) 2013 Jonas Thedering
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <string>
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#define IS_DENORMAL(f) (((*(unsigned int *)&(f))&0x7f800000) == 0)
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class BiQuad
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{
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public:
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enum Type
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{
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LOW_PASS, HIGH_PASS, BAND_PASS, NOTCH, ALL_PASS, PEAKING, LOW_SHELF, HIGH_SHELF
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};
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BiQuad() {}
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BiQuad(Type type, float dbGain, float freq, float srate, float bandwidthOrQOrS, bool isBandwidth);
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__forceinline
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void removeDenormals()
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{
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if(IS_DENORMAL(x1))
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x1 = 0.0f;
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if(IS_DENORMAL(x2))
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x2 = 0.0f;
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if(IS_DENORMAL(y1))
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y1 = 0.0f;
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if(IS_DENORMAL(y2))
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y2 = 0.0f;
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}
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__forceinline
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float process(float sample)
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{
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float result = a0 * sample + a[0] * x1 + a[1] * x2 +
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a[2] * y1 + a[3] * y2;
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x2 = x1;
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x1 = sample;
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y2 = y1;
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y1 = result;
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//Input for next stage
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return result;
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}
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float gainAt(float freq, float srate);
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private:
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__declspec(align(16)) float a[4];
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float a0;
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float x1, x2;
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float y1, y2;
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};
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