Improved: Updated to Visual Studio 2019 and Qt 5.15.2. Running Equalizer APO requires Universal CRT now, which means that Windows versions before 10 may need additional Windows updates or the Visual C++ Redistributable for Visual Studio 2015 - 2019 needs to be installed (installer provides assistance).
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@@ -94,7 +94,7 @@ FilterTable::~FilterTable()
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factories.clear();
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}
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void FilterTable::initialize(QScrollArea* scrollArea, const QList<shared_ptr<AbstractAPOInfo> >& outputDevices, const QList<shared_ptr<AbstractAPOInfo> >& inputDevices)
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void FilterTable::initialize(QScrollArea* scrollArea, const QList<shared_ptr<AbstractAPOInfo>>& outputDevices, const QList<shared_ptr<AbstractAPOInfo>>& inputDevices)
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{
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this->scrollArea = scrollArea;
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this->outputDevices = outputDevices;
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@@ -144,7 +144,7 @@ void FilterTable::updateGuis()
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timer.start();
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gridLayout = new QGridLayout(this);
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gridLayout->setMargin(0);
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gridLayout->setContentsMargins(0, 0, 0, 0);
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gridLayout->setSpacing(0);
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gridLayout->setColumnStretch(0, 0);
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gridLayout->setColumnStretch(1, 1);
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@@ -926,7 +926,7 @@ void FilterTable::keyPressEvent(QKeyEvent* event)
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void FilterTable::wheelEvent(QWheelEvent* event)
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{
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scrollingNow = true;
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scrollStartPoint = event->globalPos();
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scrollStartPoint = event->globalPosition();
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QWidget::wheelEvent(event);
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}
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@@ -939,7 +939,7 @@ bool FilterTable::eventFilter(QObject* obj, QEvent* event)
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if (type == QEvent::Wheel)
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{
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QWheelEvent* wheelEvent = (QWheelEvent*)event;
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scrollStartPoint = wheelEvent->globalPos();
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scrollStartPoint = wheelEvent->globalPosition();
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QWidget* widget = qobject_cast<QWidget*>(obj);
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if (widget != NULL)
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@@ -1059,12 +1059,12 @@ const QSet<FilterTable::Item*>& FilterTable::getSelectedItems() const
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return selected;
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}
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const QList<shared_ptr<AbstractAPOInfo> >& FilterTable::getOutputDevices() const
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const QList<shared_ptr<AbstractAPOInfo>>& FilterTable::getOutputDevices() const
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{
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return outputDevices;
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}
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const QList<shared_ptr<AbstractAPOInfo> >& FilterTable::getInputDevices() const
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const QList<shared_ptr<AbstractAPOInfo>>& FilterTable::getInputDevices() const
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{
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return inputDevices;
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}
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