Added: VST Plugin support. Add and configure plugins via Configuration Editor. The plugin's architecture has to match the OS architecture, so most people will need 64-bit plugins. The subdirectory plugins is offered to put plugins into, but they can be opened from any directory with sufficient permissions.
Fixed: When trying to add a high-pass filter in the Configuration Editor, it was instead configured to be a low-pass filter.
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/*
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This file is part of Equalizer APO, a system-wide equalizer.
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Copyright (C) 2017 Jonas Thedering
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "stdafx.h"
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#include "RegistryHelper.h"
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#include "LogHelper.h"
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#include "VSTPluginLibrary.h"
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using namespace std;
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std::unordered_map<std::wstring, std::weak_ptr<VSTPluginLibrary> > VSTPluginLibrary::instanceMap;
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std::wstring VSTPluginLibrary::defaultPluginPath;
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std::shared_ptr<VSTPluginLibrary> VSTPluginLibrary::getInstance(const wstring& libPath)
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{
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shared_ptr<VSTPluginLibrary> ptr;
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auto it = instanceMap.find(libPath);
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if (it != instanceMap.end())
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{
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weak_ptr<VSTPluginLibrary> instance = it->second;
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ptr = instance.lock();
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}
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if (ptr == NULL)
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{
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ptr = shared_ptr<VSTPluginLibrary>(new VSTPluginLibrary(libPath));
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instanceMap[libPath] = ptr;
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}
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return ptr;
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}
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wstring VSTPluginLibrary::getDefaultPluginPath()
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{
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if (defaultPluginPath == L"")
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{
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wstring installPath = RegistryHelper::readValue(APP_REGPATH, L"InstallPath");
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defaultPluginPath = installPath + L"\\plugins";
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}
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return defaultPluginPath;
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}
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std::wstring VSTPluginLibrary::getLibPath()
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{
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return libPath;
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}
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bool VSTPluginLibrary::loadFunctions()
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{
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VSTPluginMain = (vstPluginMain)GetProcAddress(module, "VSTPluginMain");
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return VSTPluginMain != NULL;
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}
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VSTPluginLibrary::VSTPluginLibrary(const wstring& libPath)
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: libPath(libPath)
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{
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}
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