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jthedering committed 2012-09-18 22:13:36 +00:00
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/*
This file is part of EqualizerAPO, a system-wide equalizer.
Copyright (C) 2012 Jonas Thedering
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <cstdio>
#define _USE_MATH_DEFINES
#include <cmath>
#include <sndfile.h>
#include "../ParametricEQ.h"
#include "PerformanceCounter.h"
using namespace std;
const int BATCH_SIZE = 65536;
int main(int argc, char** argv)
{
unsigned sampleRate;
unsigned channelCount;
unsigned frameCount;
float* buf;
if(argc >= 2 && strlen(argv[1]) > 0)
{
SF_INFO info;
printf("Reading sound data from %s\n", argv[1]);
SNDFILE* inFile = sf_open(argv[1], SFM_READ, &info);
sampleRate = info.samplerate;
channelCount = info.channels;
frameCount = (unsigned)info.frames;
buf = new float[frameCount * channelCount];
sf_count_t numRead = 0;
while(numRead < frameCount)
numRead += sf_readf_float(inFile, buf + numRead * channelCount, frameCount - numRead);
sf_close(inFile);
inFile = NULL;
}
else
{
sampleRate = 44100;
channelCount = 1;
frameCount = 8820000;
float sweepFrom = 0.1f;
float sweepTo = 20000;
float sweepDiff = sweepTo - sweepFrom;
float length = 200;
printf("No input file given, so generating linear sine sweep from %g to %g Hz over %g seconds\n", sweepFrom, sweepTo, length);
buf = new float[frameCount * channelCount];
for(unsigned i=0;i<frameCount;i++)
{
float t=(i*1.0f / sampleRate);
buf[i] = sin(((sweepFrom + sweepDiff*(t/length)/2)*t)*2*(float)M_PI);
}
}
printf("Processing %d frames from %d channels\n", frameCount, channelCount);
ParametricEQ peq;
peq.initialize((float)sampleRate, channelCount);
PrecisionTimer timer;
timer.start();
for(unsigned i=0; i<frameCount; i+=BATCH_SIZE)
{
peq.process(buf + i*channelCount, buf + i*channelCount, min(BATCH_SIZE, frameCount - i));
}
double time = timer.stop();
printf("%d samples processed in %f seconds\n", frameCount * channelCount, time);
const char* outPath = "testout.wav";
if(argc >= 3 && strlen(argv[2]) > 0)
outPath = argv[2];
printf("Writing output to %s\n", outPath);
SF_INFO info = {frameCount, sampleRate, channelCount, SF_FORMAT_WAV | SF_FORMAT_PCM_16, 0};
SNDFILE* outFile = sf_open(outPath, SFM_WRITE, &info);
sf_count_t numWritten = 0;
while(numWritten < frameCount)
numWritten += sf_writef_float(outFile, buf + numWritten * channelCount, frameCount - numWritten);
sf_close(outFile);
outFile = NULL;
delete[] buf;
return 0;
}
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/*
This file is part of EqualizerAPO, a system-wide equalizer.
Copyright (C) 2012 Jonas Thedering
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
class PrecisionTimer
{
LARGE_INTEGER freq;
LARGE_INTEGER startCount;
public:
PrecisionTimer()
{
QueryPerformanceFrequency(&freq);
}
void start()
{
QueryPerformanceCounter(&startCount);
}
double stop()
{
LARGE_INTEGER stopCount;
QueryPerformanceCounter(&stopCount);
return double(stopCount.QuadPart - startCount.QuadPart) / freq.QuadPart;
}
};