Improved: Switched to stricter code formatter (Uncrustify) for better consistency across all source files.

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jthedering committed 2015-11-23 21:17:34 +00:00
1 parent a1be4cc70f
commit 57e8158efd
202 files changed
+4595 -4284

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+14 -14
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@@ -1,20 +1,20 @@
/*
This file is part of EqualizerAPO, a system-wide equalizer.
Copyright (C) 2014 Jonas Thedering
This file is part of EqualizerAPO, a system-wide equalizer.
Copyright (C) 2014 Jonas Thedering
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
@@ -44,7 +44,7 @@ public:
void loadConfig(const std::wstring& customPath = L"");
void loadConfigFile(const std::wstring& path);
void watchRegistryKey(const std::wstring& key);
void process(float *output, float *input, unsigned frameCount);
void process(float* output, float* input, unsigned frameCount);
bool isPreMix() const {return preMix;}
bool isCapture() const {return capture;}