Improved: Switched to stricter code formatter (Uncrustify) for better consistency across all source files.
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@@ -1,35 +1,35 @@
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/*
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This file is part of EqualizerAPO, a system-wide equalizer.
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Copyright (C) 2015 Jonas Thedering
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This file is part of EqualizerAPO, a system-wide equalizer.
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Copyright (C) 2015 Jonas Thedering
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <QGraphicsItem>
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#include "ChannelGraphScene.h"
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ChannelGraphScene::ChannelGraphScene(QWidget *parent) :
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QGraphicsScene(parent)
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ChannelGraphScene::ChannelGraphScene(QWidget* parent)
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: QGraphicsScene(parent)
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{
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}
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QPointF ChannelGraphScene::getNextChannelPoint(QGraphicsItem* lastItem, bool output)
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{
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int x = 0;
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if(lastItem != NULL)
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if (lastItem != NULL)
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{
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QRectF lastRect = lastItem->sceneBoundingRect();
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x = lastRect.left() + lastRect.width() + 1 + 10;
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