Improved: Switched to stricter code formatter (Uncrustify) for better consistency across all source files.
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@@ -1,20 +1,20 @@
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/*
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This file is part of EqualizerAPO, a system-wide equalizer.
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Copyright (C) 2015 Jonas Thedering
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This file is part of EqualizerAPO, a system-wide equalizer.
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Copyright (C) 2015 Jonas Thedering
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <QGraphicsScene>
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@@ -31,14 +31,14 @@ ChannelGraphItem::ChannelGraphItem(const QString& name)
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QRectF ChannelGraphItem::boundingRect() const
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{
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if(cachedRect.isNull())
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if (cachedRect.isNull())
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{
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QFontMetrics metrics(scene()->font());
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int width = metrics.width(name);
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// we only use upper case characters and digits, so everything is above the baseline
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int height = metrics.ascent();
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// make it at least quadratic
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if(width < height)
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if (width < height)
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width = height;
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// shift by 0.5 to have sharp lines
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cachedRect.setLeft(0.5);
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