Improved: Switched to stricter code formatter (Uncrustify) for better consistency across all source files.

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jthedering committed 2015-11-23 21:17:34 +00:00
1 parent a1be4cc70f
commit 57e8158efd
202 files changed
+4595 -4284

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+15 -15
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@@ -1,20 +1,20 @@
/*
This file is part of EqualizerAPO, a system-wide equalizer.
Copyright (C) 2015 Jonas Thedering
This file is part of EqualizerAPO, a system-wide equalizer.
Copyright (C) 2015 Jonas Thedering
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <cmath>
@@ -31,11 +31,11 @@ AnalysisPlotScene::AnalysisPlotScene(QObject* parent)
void AnalysisPlotScene::setFreqData(fftwf_complex* freqData, int frameCount, unsigned sampleRate)
{
nodes.clear();
for(int i = 0; i < frameCount / 2; i++)
for (int i = 0; i < frameCount / 2; i++)
{
float freq = (i * 1.0f / frameCount) * sampleRate;
// GainIterator can't handle 0 Hz node
if(freq == 0.0f)
if (freq == 0.0f)
freq = 0.001f;
float gain = sqrt(freqData[i][0] * freqData[i][0] + freqData[i][1] * freqData[i][1]);
float dbGain = log10(gain) * 20;