Added: Analysis panel which shows the calculated frequency response of the filters for the selected device and channel.

Improved: GUIs of GraphicEQ and Copy command can now be resized
Improved: GraphicEQ GUI can now be zoomed separately in X and Y direction using mouse wheel on rulers. Also now shows values at mouse position.
Fixed: Original APO was not released when E-APO was shutting down, leading to a memory leak.
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jthedering committed 2015-11-07 19:00:49 +00:00
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/*
This file is part of EqualizerAPO, a system-wide equalizer.
Copyright (C) 2015 Jonas Thedering
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <cmath>
#include "AnalysisPlotScene.h"
using namespace std;
AnalysisPlotScene::AnalysisPlotScene(QObject* parent)
: FrequencyPlotScene(parent)
{
}
void AnalysisPlotScene::setFreqData(fftwf_complex* freqData, int frameCount, unsigned sampleRate)
{
nodes.clear();
for(int i = 0; i < frameCount / 2; i++)
{
float freq = (i * 1.0f / frameCount) * sampleRate;
// GainIterator can't handle 0 Hz node
if(freq == 0.0f)
freq = 0.001f;
float gain = sqrt(freqData[i][0] * freqData[i][0] + freqData[i][1] * freqData[i][1]);
float dbGain = log10(gain) * 20;
nodes.push_back(FilterNode(freq, dbGain));
}
update();
}
vector<FilterNode> AnalysisPlotScene::getNodes() const
{
return nodes;
}