148 lines
6.3 KiB
C#
148 lines
6.3 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading.Tasks;
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using DSharpPlus.CommandsNext;
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using DSharpPlus.CommandsNext.Attributes;
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using DSharpPlus.Entities;
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using DSharpPlus.VoiceNext;
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using System.Text.RegularExpressions;
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using System.Linq;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using System.Text;
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using DSharpPlus;
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using DSharpPlus.CommandsNext.Exceptions;
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using DSharpPlus.EventArgs;
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using DSharpPlus.VoiceNext.Codec;
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using Microsoft.Extensions.Logging;
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using DSharpPlus.Interactivity;
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using DSharpPlus.Interactivity.Extensions;
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using System.Threading;
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namespace StarsiegeBot
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{
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[Group("bot")]
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[Description("Allows, viewing and editing settings on the bot.")]
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class BotSettings : BaseCommandModule
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{
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public static Dictionary<string, GuildSettings> GuildSettings;
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public BotSettings()
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{
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Console.WriteLine("Bot Setting Commands Loaded");
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// Check for guild settings file. If it doesnt exist, create it.
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if (!File.Exists("guildSettings.json"))
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{
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// Since we need to creat it, we're going to set some default stuff.
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Console.Write("Guild Settings Config File Not Found. Creating One...");
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GuildSettings item = new GuildSettings();
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item.UseAutoRoles = false;
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item.UseGlobalPrefix = true;
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item.UseLevelRoles = false;
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item.UseLevels = false;
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item.UseSelfRoles = false;
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item.AllowRolesPurchase = false;
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item.UseAutoRoles = false;
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item.LevelRoles = new Dictionary<string, int>();
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item.Prefixes = new List<string>();
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item.SelfRoles = new Dictionary<string, int>();
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item.Prefixes.Add(">");
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// this line... is a test line.
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GuildSettings = new Dictionary<string, GuildSettings>
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{
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{ "default", item }
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};
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// Now that we have the initial stuff in memory, write it to file.
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string output = JsonConvert.SerializeObject(GuildSettings);
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File.WriteAllTextAsync("guildSettings.json", output);
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// in form the console reader that we're done making the initial config.
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Console.WriteLine(" Done!");
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}
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else
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{
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// load the config file to memory.
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var json = "";
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using (var fs = File.OpenRead("guildSettings.json"))
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using (var sr = new StreamReader(fs, new UTF8Encoding(false)))
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json = sr.ReadToEnd();
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GuildSettings = JsonConvert.DeserializeObject<Dictionary<string, GuildSettings>>(json);
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}
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}
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[Group("Prefix")]
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class BotPrefix : BotSettings
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{
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[GroupCommand]
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public async Task GetPrefixes(CommandContext ctx)
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{
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await ctx.TriggerTypingAsync();
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// store the Guild ID as a string.
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string guild = ctx.Guild.Id.ToString();
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// if this server doesnt have a settings for whatever reason, let them know... why am i not creating it?
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if (! GuildSettings.ContainsKey(guild))
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{
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await ctx.RespondAsync("No guild settings found.");
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}
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else
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{
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// we have server settings... why does this give so much info? it should only show only prefix(es)
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var server = GuildSettings[guild];
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DiscordEmbedBuilder embed = new DiscordEmbedBuilder
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{
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Description = $"{ctx.Guild.Name} Settings."
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};
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embed.AddField("Prefix(es)", server.Prefixes.ToString());
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embed.AddField("Use Global Prefix", server.UseGlobalPrefix.ToString(), true);
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embed.AddField("Self Roles Enabled", server.UseSelfRoles.ToString(), true);
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embed.AddField("Level Roles Enabled", server.UseLevelRoles.ToString(), true);
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embed.AddField("Self Role Buy", server.AllowRolesPurchase.ToString(), true);
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await ctx.RespondAsync(embed);
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}
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}
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[Command("Add")]
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[Description("Adds a new prefix to the Server's list of prefixes.")]
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public async Task AddNewPrefix (CommandContext ctx, string prefix)
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{
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await ctx.TriggerTypingAsync();
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GuildSettings[ctx.Guild.Id.ToString()].Prefixes.Add(prefix);
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await ctx.RespondAsync($"Added `{prefix}` as a command prefix.");
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}
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[Command("delete"), Aliases("del")]
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[Description("Removes the specified prefix from accepted prefixes.")]
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public async Task RemovePrefix (CommandContext ctx, string prefix)
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{
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await ctx.TriggerTypingAsync();
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GuildSettings.Remove(prefix);
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await ctx.RespondAsync($"Removed `{prefix}` as a command prefix.");
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}
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[Command("global"), Aliases("g")]
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[Description("View or edit the status of allowing Global Prefix(es).")]
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public async Task UseGlobalPrefixes(CommandContext ctx, bool isEnabled)
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{
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await ctx.TriggerTypingAsync();
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GuildSettings[ctx.Guild.Id.ToString()].UseGlobalPrefix = isEnabled;
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await ctx.RespondAsync($"Global Prefix usage has been turned **{(isEnabled ? "on":"off")}**");
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}
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}
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}
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public class GuildSettings
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{
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public bool UseGlobalPrefix { get; set; }
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public bool UseSelfRoles { get; set; }
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public bool UseLevelRoles { get; set; }
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public bool UseLevels { get; set; }
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public bool AllowRolesPurchase { get; set; }
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public bool UseAutoRoles { get; set; }
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public List<String> Prefixes { get; set; }
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public Dictionary<string,int> SelfRoles { get; set; }
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public Dictionary<string,int> LevelRoles { get; set; }
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}
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}
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