Files
DiscordBot/StarsiegeBot/Starsiege/Functions.cs
T

130 lines
5.0 KiB
C#

using System;
using System.Diagnostics;
using System.IO;
using System.Threading.Tasks;
using DSharpPlus.CommandsNext;
using DSharpPlus.CommandsNext.Attributes;
using DSharpPlus.Entities;
using DSharpPlus.VoiceNext;
using System.Text.RegularExpressions;
using System.Linq;
using System.Collections.Generic;
using Newtonsoft.Json;
using System.Text;
using DSharpPlus;
using DSharpPlus.CommandsNext.Exceptions;
using DSharpPlus.EventArgs;
using DSharpPlus.VoiceNext.Codec;
using Microsoft.Extensions.Logging;
namespace StarsiegeBot
{
[Group("functions"), Aliases("func")]
class Functions : BaseCommandModule
{
private readonly DiscordColor[] colours = { DiscordColor.Aquamarine, DiscordColor.Azure, DiscordColor.Black, DiscordColor.Blue, DiscordColor.Blurple,
DiscordColor.Brown, DiscordColor.Chartreuse, DiscordColor.CornflowerBlue, DiscordColor.Cyan, DiscordColor.DarkBlue, DiscordColor.DarkButNotBlack,
DiscordColor.DarkGray, DiscordColor.DarkGreen, DiscordColor.DarkRed, DiscordColor.Gold, DiscordColor.Goldenrod, DiscordColor.Gray, DiscordColor.Grayple,
DiscordColor.Green, DiscordColor.HotPink, DiscordColor.IndianRed, DiscordColor.LightGray, DiscordColor.Lilac, DiscordColor.Magenta, DiscordColor.MidnightBlue,
DiscordColor.None, DiscordColor.NotQuiteBlack, DiscordColor.Orange, DiscordColor.PhthaloBlue, DiscordColor.PhthaloGreen, DiscordColor.Purple, DiscordColor.Red,
DiscordColor.Rose, DiscordColor.SapGreen, DiscordColor.Sienna, DiscordColor.SpringGreen, DiscordColor.Teal, DiscordColor.Turquoise, DiscordColor.VeryDarkGray,
DiscordColor.Violet, DiscordColor.Wheat, DiscordColor.White, DiscordColor.Yellow };
private readonly Random rnd = new Random();
private readonly Dictionary<string, SSFunction> ssFunctions;
public Functions()
{
Console.WriteLine("Starsiege Function Commands Loaded");
// Load the Functions JSON file. Has all information regarding Starsiege in-game Functions.
var json = "";
using (var fs = File.OpenRead("functions.json"))
using (var sr = new StreamReader(fs, new UTF8Encoding(false)))
json = sr.ReadToEnd();
ssFunctions = JsonConvert.DeserializeObject<Dictionary<string, SSFunction>>(json);
}
[GroupCommand]
[Description("Gives information on desired function.")]
public async Task StarsiegeFunctions(CommandContext ctx, [RemainingText, Description("The function to attempt to look up.")] string command = "")
{
await ctx.TriggerTypingAsync();
if (command.Equals(string.Empty))
{
List<string> keys = new List<string>(ssFunctions.Keys);
string output = string.Empty;
foreach (string item in keys)
{
if (output.Equals(string.Empty))
{
output = $"`{item}`";
}
else
{
output += $", `{item}`";
}
}
await ctx.RespondAsync("List of known Functions in Starsiege: " + output);
}
else if (ssFunctions.TryGetValue(command.ToLower(), out SSFunction outItem))
{
DiscordEmbedBuilder embed = new DiscordEmbedBuilder();
embed.WithTitle(outItem.title);
embed.WithTimestamp(DateTime.Now);
embed.WithColor(colours[rnd.Next(0, colours.Length)]);
embed.WithDescription(outItem.description);
foreach (Fields item in outItem.fields)
{
embed.AddField(item.name, item.value, true);
}
DiscordEmbed em = embed.Build();
await ctx.RespondAsync(embed: em);
}
else
{
await ctx.RespondAsync("That command wasn't food, pot-head.");
}
}
[Command("count")]
public async Task FunctionCount(CommandContext ctx)
{
await ctx.TriggerTypingAsync();
await ctx.RespondAsync($"There are {ssFunctions.Count} functions in the known list.");
}
}
public class SSFunction
{
public string name;
public string title;
public string description;
public Fields[] fields;
public override string ToString()
{
string fs = "";
foreach (Fields field in fields)
{
fs += $"[{field}] ";
}
return $"Name: {name} || Title: {title} || Desc: {description} || Fields: {fs}";
}
}
public class Fields
{
public string name;
public string value;
public override string ToString()
{
return $"Name: {name} || Value: {value}";
}
}
}