{ "say":{ "title":"say (%player, %channel, %message[, %sound]);", "description":"", "fields":[ { "name":"%player", "value":"This part specifies who gets the message. This can also be replaced with 'everyone'" }, { "name":"%channel", "value":"This part is the channel that the text uses for using the chat window." }, { "name":"%message", "value":"What to send to the player(s)." }, { "name":"%sound", "value":"[Optiona Parameter] This part is the sound file (.wav) that you want to play along with the message." } ] }, "order":{ "title":"order( %vehicleId, command, [bool | %obj] )", "description":"Rawr", "fields":[ { "name":"%vehicleId", "value":"The vehicle to be ordered" }, { "name":"command", "value":"the command to issue" }, { "name":"[bool | %obj]", "value":"%obj to interact with, or bool for confirmation" } ] }, "setposition":{ "title":"setPosition(%objectId, %xPos, %yPos, %xPos[, %zRot[, %xRot]]);", "description":"Relocates an object to a new place, with optional facing directions", "fields":[ { "name":"%objectId", "value":"The object you wish to set the position of." }, { "name":"%xPos", "value":"The X coordinate." }, { "name":"%yPos", "value":"The Y coordinate." }, { "name":"%zPos", "value":"The X coordinate." }, { "name":"%zRot", "value":"[Optiona Parameter] What direction the %objectId will end up facing." }, { "name":"%xRot", "value":"[Optiona Parameter]" } ] }, "healobject":{ "title":"healObject(%objectId, %amount);", "description":"Give (or take) health to (from) an object or vehicle", "fields":[ { "name":"%objectId", "value":"The object you wish to adjust the health of." }, { "name":"%amount", "value":"Amount of health to bestow upon %objectId. Negative numbers will result in damages." } ] }, "messagebox":{ "title":"messageBox(%playerId, %message);", "description":"Show a message box to a player", "fields":[ { "name":"%playerId", "value":"The player to send the message alert to." }, { "name":"%message", "value":"The message to display in the alert." } ] }, "reloadobject":{ "title":"reloadObject(%vehicleId, %amount);", "description":"Reloads a vehicle.", "fields":[ { "name":"%vehicleId", "value":"The vehicle to send the ammo to." }, { "name":"%amount", "value":"Increases ammo count by this amount, negative numbers will deplete ammo reserves.\n(5 regular ammo = 1 blast cannon ammo)" } ] }, "setteam":{ "title":"reloadObject(%objectId, *IDSTR_TEAM_);", "description":"Changes the team of the given object.", "fields":[ { "name":"%objectId", "value":"The vehicle or object we're changing the team of." }, { "name":"*IDSTR_TEAM_", "value":"Valid Options: *IDSTR_TEAM_YELLOW, *IDSTR_TEAM_BLUE, *IDSTR_TEAM_RED, *IDSTR_TEAM_PURPLE, *IDSTR_TEAM_NEUTRAL" } ] }, "blast":{ "title":"blast(%objectId, %radius, %damage);", "description":"Creates a blast zone centered on the object given.", "fields":[ { "name":"%objectId", "value":"The object at the core of the blast radius." }, { "name":"%radius", "value":"Size of the blast." }, { "name":"%damage", "value":"The amount of damage to cause with the blast." } ] }, "gethudname":{ "title":"getHudName(%vehicleId);", "description":"Returns the name of an object", "fields":[ { "name":"%vehicleId", "value":"The object that we want to get the name of." } ] } }