using System; using System.Diagnostics; using System.IO; using System.Threading.Tasks; using DSharpPlus.CommandsNext; using DSharpPlus.CommandsNext.Attributes; using DSharpPlus.Entities; using DSharpPlus.VoiceNext; using System.Text.RegularExpressions; using System.Linq; using System.Collections.Generic; using Newtonsoft.Json; using System.Text; using DSharpPlus; using DSharpPlus.CommandsNext.Exceptions; using DSharpPlus.EventArgs; using DSharpPlus.VoiceNext.Codec; using Microsoft.Extensions.Logging; using DSharpPlus.Interactivity; using DSharpPlus.Interactivity.Extensions; using System.Threading; namespace StarsiegeBot { class PrefixManagement : BotSettings { public PrefixManagement() { Console.WriteLine("Prefix Management Loaded."); } [GroupCommand] public async Task GetPrefixes(CommandContext ctx) { await ctx.TriggerTypingAsync(); // store the Guild ID as a string. string guild = ctx.Guild.Id.ToString(); // if this server doesnt have a settings for whatever reason, let them know... why am i not creating it? if (!GuildSettings.ContainsKey(guild)) { await ctx.RespondAsync("No guild settings found."); } else { // we have server settings... why does this give so much info? it should only show only prefix(es) var server = GuildSettings[guild]; DiscordEmbedBuilder embed = new DiscordEmbedBuilder { Description = $"{ctx.Guild.Name} Prefixes." }; int count = 1; // for each prefix, list it in the embed as a field. Show a count. foreach (string item in server.Prefixes) { embed.AddField($"Prefix {count}", item, true); count++; } await ctx.RespondAsync(embed); } } [Command("Add")] [Description("Adds a new prefix to the Server's list of prefixes.")] public async Task AddNewPrefix(CommandContext ctx, string prefix) { await ctx.TriggerTypingAsync(); string gId = ctx.Guild.Id.ToString(); // add the prefix to the server specific settings. if (GuildSettings[gId].Prefixes.Count < 25) { GuildSettings[gId].Prefixes.Add(prefix); await ctx.RespondAsync($"Added `{prefix}` as a command prefix."); } else { await ctx.RespondAsync("There is a maximum of 25 prefixes allowed."); } } [Command("delete"), Aliases("del")] [Description("Removes the specified prefix from accepted prefixes.")] public async Task RemovePrefix(CommandContext ctx, string prefix) { await ctx.TriggerTypingAsync(); string gId = ctx.Guild.Id.ToString(); // they have only one prefix and disallow global prefixes, dont let them delete the prefix. if (GuildSettings[gId].Prefixes.Count == 1 && !GuildSettings[gId].UseGlobalPrefix) { await ctx.RespondAsync("Can't remove the last usable prefix from the bot. Add a new prefix, or enable Global Prefix."); return; } // they pass the vibe check, delete the prefix. GuildSettings[ctx.Guild.Id.ToString()].Prefixes.Remove(prefix); await ctx.RespondAsync($"Removed `{prefix}` as a command prefix."); } [Command("global")] [Description("View or edit the status of allowing Global Prefix(es).")] public async Task UseGlobalPrefixes(CommandContext ctx) { await ctx.TriggerTypingAsync(); await ctx.RespondAsync($"Global Prefix usage has been turned **{(GuildSettings[ctx.Guild.Id.ToString()].UseGlobalPrefix ? "on" : "off")}**"); } [Command("global"), Aliases("g")] [Description("View or edit the status of allowing Global Prefix(es).")] public async Task UseGlobalPrefixes(CommandContext ctx, [Description("True or False")] bool isEnabled) { await ctx.TriggerTypingAsync(); // check to make sure that they aren't trying to turn off global prefixes with out first adding a server sepcific prefix. int prefixCount = GuildSettings[ctx.Guild.Id.ToString()].Prefixes.Count; if (prefixCount <= 0 && !isEnabled) { await ctx.RespondAsync("You have to add at least one server prefix before you can turn off Global Prefux usage."); return; } // they passed teh vibe check, let them turn off global prefixes. GuildSettings[ctx.Guild.Id.ToString()].UseGlobalPrefix = isEnabled; await ctx.RespondAsync($"Global Prefix usage has been turned **{(isEnabled ? "on" : "off")}**"); } [Command("global")] public async Task UseGlobalPrefixes(CommandContext ctx, [Description("0 is off, 1 is on.")] int isEnabled) { // since we're just allowing the user to use different ways to turn this function on and off... Redirect the work load there. if (isEnabled >= 1) { await UseGlobalPrefixes(ctx, true); } else { await UseGlobalPrefixes(ctx, false); } } [Command("global")] public async Task UseGlobalPrefixes(CommandContext ctx, [Description("ON or OFF")] string isEnabled) { // since we're just trying to make the end user's life easier by different means of turning this on/off. redirect work load that way. if (isEnabled.ToLower() == "on") { await UseGlobalPrefixes(ctx, true); } else if (isEnabled.ToLower() == "off") { await UseGlobalPrefixes(ctx, false); } else { // they wanna be smart, and we don't wanna, tell them that. await ctx.RespondAsync("Please specify ON or OFF"); } } } }