{ "say": { "title": "say (%player, %channel, %message[, %sound]);", "description": "", "fields": [ { "name": "%player", "value": "This part specifies who gets the message. This can also be replaced with 'everyone'" }, { "name": "%channel", "value": "This part is the channel that the text uses for using the chat window." }, { "name": "%message", "value": "What to send to the player(s)." }, { "name": "%sound", "value": "[Optional Parameter] This part is the sound file (.wav) that you want to play along with the message." } ] }, "order": { "title": "order( %vehicleId, command, [bool | %obj] )", "description": "Rawr", "fields": [ { "name": "%vehicleId", "value": "The vehicle to be ordered" }, { "name": "command", "value": "the command to issue" }, { "name": "[bool | %obj]", "value": "%obj to interact with, or bool for confirmation" } ] }, "setposition": { "title": "setPosition(%objectId, %xPos, %yPos, %xPos[, %zRot[, %xRot]]);", "description": "Relocates an object to a new place, with optional facing directions", "fields": [ { "name": "%objectId", "value": "The object you wish to set the position of." }, { "name": "%xPos", "value": "The X coordinate." }, { "name": "%yPos", "value": "The Y coordinate." }, { "name": "%zPos", "value": "The X coordinate." }, { "name": "%zRot", "value": "[Optional Parameter] What direction the %objectId will end up facing." }, { "name": "%xRot", "value": "[Optional Parameter]" } ] }, "healobject": { "title": "healObject(%objectId, %amount);", "description": "Give (or take) health to (from) an object or vehicle", "fields": [ { "name": "%objectId", "value": "The object you wish to adjust the health of." }, { "name": "%amount", "value": "Amount of health to bestow upon %objectId. Negative numbers will result in damages." } ] }, "messagebox": { "title": "messageBox(%playerId, %message);", "description": "Show a message box to a player", "fields": [ { "name": "%playerId", "value": "The player to send the message alert to." }, { "name": "%message", "value": "The message to display in the alert." } ] }, "reloadobject": { "title": "reloadObject(%vehicleId, %amount);", "description": "Reloads a vehicle.", "fields": [ { "name": "%vehicleId", "value": "The vehicle to send the ammo to." }, { "name": "%amount", "value": "Increases ammo count by this amount, negative numbers will deplete ammo reserves.\n(5 regular ammo = 1 blast cannon ammo)" } ] }, "setteam": { "title": "setteam(%objectId, *IDSTR_TEAM_);", "description": "Changes the team of the given object.", "fields": [ { "name": "%objectId", "value": "The vehicle or object we're changing the team of." }, { "name": "*IDSTR_TEAM_", "value": "Valid Options: *IDSTR_TEAM_YELLOW, *IDSTR_TEAM_BLUE, *IDSTR_TEAM_RED, *IDSTR_TEAM_PURPLE, *IDSTR_TEAM_NEUTRAL" } ] }, "blast": { "title": "blast(%objectId, %radius, %damage);", "description": "Creates a blast zone centered on the object given.", "fields": [ { "name": "%objectId", "value": "The object at the core of the blast radius." }, { "name": "%radius", "value": "Size of the blast." }, { "name": "%damage", "value": "The amount of damage to cause with the blast." } ] }, "gethudname": { "title": "getHudName(%vehicleId);", "description": "Returns the name of an object", "fields": [ { "name": "%vehicleId", "value": "The object that we want to get the name of." } ] } }