diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..2b3a279 --- /dev/null +++ b/.gitignore @@ -0,0 +1,365 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +Properties/ +launchSettings.json + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd diff --git a/BotSettings.cs b/BotSettings.cs new file mode 100644 index 0000000..5b2e5c8 --- /dev/null +++ b/BotSettings.cs @@ -0,0 +1,100 @@ +using System; +using System.Diagnostics; +using System.IO; +using System.Threading.Tasks; +using DSharpPlus.CommandsNext; +using DSharpPlus.CommandsNext.Attributes; +using DSharpPlus.Entities; +using DSharpPlus.VoiceNext; +using System.Text.RegularExpressions; +using System.Linq; +using System.Collections.Generic; +using Newtonsoft.Json; +using System.Text; +using DSharpPlus; +using DSharpPlus.CommandsNext.Exceptions; +using DSharpPlus.EventArgs; +using DSharpPlus.VoiceNext.Codec; +using Microsoft.Extensions.Logging; +using DSharpPlus.Interactivity; +using DSharpPlus.Interactivity.Extensions; +using System.Threading; + +namespace StarsiegeBot +{ + [Group("ex")] + class BotSettings : BaseCommandModule + { + public static Dictionary GuildSettings; + + public BotSettings() + { + Console.WriteLine("Bot Setting Commands Loaded"); + var json = ""; + using (var fs = File.OpenRead("guildSettings.json")) + using (var sr = new StreamReader(fs, new UTF8Encoding(false))) + json = sr.ReadToEnd(); + GuildSettings = JsonConvert.DeserializeObject>(json); + } + + [Group("Prefix")] + class BotPrefix : BotSettings + { + public BotPrefix() + { + + } + [GroupCommand] + public async Task GetPrefixes(CommandContext ctx) + { + await ctx.TriggerTypingAsync(); + var guild = ctx.Guild.Id.ToString(); + if (! GuildSettings.ContainsKey(guild)) + { + await ctx.RespondAsync("No guild settings found."); + } + else + { + var server = GuildSettings[guild]; + DiscordEmbedBuilder embed = new DiscordEmbedBuilder + { + Description = $"{ctx.Guild.Name} Settings." + }; + embed.AddField("Prefix(es)", server.Prefixes.ToString()); + embed.AddField("Use Global Prefix", server.UseGlobalPrefix.ToString(), true); + embed.AddField("Self Roles Enabled", server.UseSelfRoles.ToString(), true); + embed.AddField("Level Roles Enabled", server.UseLevelRoles.ToString(), true); + embed.AddField("Self Role Buy", server.AllowRolesPurchase.ToString(), true); + await ctx.RespondAsync(embed); + } + } + [Command("Add")] + public async Task AddNewPrefix (CommandContext ctx, string prefix) + { + await ctx.TriggerTypingAsync(); + GuildSettings[ctx.Guild.Id.ToString()].Prefixes.Add(prefix); + await ctx.RespondAsync($"Added `{prefix}` as a command prefix."); + } + + [Command("delete"), Aliases("del")] + public async Task RemovePrefix (CommandContext ctx, string prefix) + { + await ctx.TriggerTypingAsync(); + + } + } + } + + public class GuildSettings + { + public bool UseGlobalPrefix { get; set; } + public bool UseSelfRoles { get; set; } + public bool UseLevelRoles { get; set; } + public bool UseLevels { get; set; } + public bool AllowRolesPurchase { get; set; } + public bool UseAutoRoles { get; set; } + public List Prefixes { get; set; } + public Dictionary SelfRoles { get; set; } + public Dictionary LevelRoles { get; set; } + } +} diff --git a/Commands.cs b/Commands.cs new file mode 100644 index 0000000..571364b --- /dev/null +++ b/Commands.cs @@ -0,0 +1,305 @@ +using System; +using System.Diagnostics; +using System.IO; +using System.Threading.Tasks; +using DSharpPlus.CommandsNext; +using DSharpPlus.CommandsNext.Attributes; +using DSharpPlus.Entities; +using DSharpPlus.VoiceNext; +using System.Text.RegularExpressions; +using System.Linq; + +namespace StarsiegeBot +{ + class Commands : BaseCommandModule + { + private readonly Random rnd = new Random(); + + public Commands() + { + Console.WriteLine("Basic Commands Loaded"); + } + + [Command("dice"), Aliases("r", "d", "roll")] + [Description("A classic dice throwing command. Limited to 1 use per 2 seconds. Format: d ")] + [Cooldown(1, 2, CooldownBucketType.User)] + public async Task Dice(CommandContext ctx, [RemainingText,Description("XdY")] String throwing = "d") + { + await ctx.TriggerTypingAsync(); + throwing = throwing.ToLower(); + int totalResult = 0; + int totalDie = 0; + string overallResults = String.Empty; + Regex regex = new Regex("(\\d{0,})(d)(-{0,1}\\d{0,})"); + MatchCollection matches = regex.Matches(throwing); + foreach (Match m in matches) + { + if (m.Success) + { + string dieResults = String.Empty; + int dieResult = 0; + bool volTest = int.TryParse(m.Groups[1].ToString(), out int volume); + bool sideTest = int.TryParse(m.Groups[3].ToString(), out int sides); + + if (!volTest) + volume = 1; + if (!sideTest) + sides = 6; + + for (int i = 0; i < volume; i++) + { + ++totalDie; + int roll = rnd.Next(Math.Min(1, sides), Math.Max(sides + 1, 0)); + if (dieResults.Equals(String.Empty)) + dieResults = roll.ToString(); + else + dieResults += $", {roll}"; + totalResult += roll; + dieResult += roll; + } + if(volume < 11) + dieResults = $"{volume}d{sides}: Total: " + dieResult + " Avg: " + Math.Round(dieResult * 1.0 / volume, 2) + " Results: " + dieResults; + else + dieResults = $"{volume}d{sides}: Total: " + dieResult + " Avg: " + Math.Round(dieResult * 1.0 / volume, 2); + overallResults += "```" + dieResults + "```\r\n"; + } + } + if (matches.Count != 1) + await ctx.RespondAsync(overallResults + "\r\nTotal: " + totalResult + " Avg: " + Math.Round(totalResult * 1.0 / totalDie * 1.0, 2)); + else + await ctx.RespondAsync(overallResults); + } + + [Command("random")] + [Description("Random number generator.")] + public async Task Random(CommandContext ctx, [Description("Lowest number choice. (Inclusive)")] int min, [Description("Highest Number Choice. (Inclusive)")] int max) + { + max += 1; + var rnd = new Random(); + int i = Math.Min(min, max); + int a = Math.Max(min, max); + + await ctx.RespondAsync($"🎲 Your random number is: {rnd.Next(i, a)}"); + } + [Command("random")] + public async Task Random(CommandContext ctx) + { + await ctx.RespondAsync($"Gives you a random number between