Added fileName properties/fields to all classes that have an accompanying JSON file
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@@ -17,6 +17,7 @@ namespace StarsiegeBot
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class BotSettings : BaseCommandModule
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{
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public static Dictionary<string, GuildSettings> GuildSettings;
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private readonly string fileName = "guildSettings.json";
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public BotSettings()
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{
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Console.WriteLine("Bot Setting Commands Loaded");
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@@ -27,7 +28,7 @@ namespace StarsiegeBot
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return;
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}
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// Check for guild settings file. If it doesnt exist, create it.
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if (!File.Exists("guildSettings.json"))
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if (!File.Exists(fileName))
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{
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// Since we need to creat it, we're going to set some default stuff.
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Console.Write("Guild Settings Config File Not Found. Creating One...");
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@@ -54,7 +55,7 @@ namespace StarsiegeBot
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// Now that we have the initial stuff in memory, write it to file.
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string output = JsonConvert.SerializeObject(GuildSettings);
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File.WriteAllTextAsync("guildSettings.json", output);
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File.WriteAllTextAsync(fileName, output);
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// in form the console reader that we're done making the initial config.
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Console.WriteLine(" Done!");
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}
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@@ -62,7 +63,7 @@ namespace StarsiegeBot
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{
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// load the config file to memory.
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var json = "";
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using (var fs = File.OpenRead("guildSettings.json"))
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using (var fs = File.OpenRead(fileName))
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using (var sr = new StreamReader(fs, new UTF8Encoding(false)))
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json = sr.ReadToEnd();
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GuildSettings = JsonConvert.DeserializeObject<Dictionary<string, GuildSettings>>(json);
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