Document Formatted all JSON files. Added sub commands Flag and Flag-Count to the QuickChatHandler.cs

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Christopher Darnell committed 2021-05-06 03:25:07 -07:00
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commit 990aca3e41
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{
"say":{
"title":"say (%player, %channel, %message[, %sound]);",
"description":"",
"fields":[
{
"name":"%player",
"value":"This part specifies who gets the message. This can also be replaced with 'everyone'"
},
{
"name":"%channel",
"value":"This part is the channel that the text uses for using the chat window."
},
{
"name":"%message",
"value":"What to send to the player(s)."
},
{
"name":"%sound",
"value":"[Optiona Parameter] This part is the sound file (.wav) that you want to play along with the message."
}
]
},
"order":{
"title":"order( %vehicleId, command, [bool | %obj] )",
"description":"Rawr",
"fields":[
{
"name":"%vehicleId",
"value":"The vehicle to be ordered"
},
{
"name":"command",
"value":"the command to issue"
},
{
"name":"[bool | %obj]",
"value":"%obj to interact with, or bool for confirmation"
}
]
},
"setposition":{
"title":"setPosition(%objectId, %xPos, %yPos, %xPos[, %zRot[, %xRot]]);",
"description":"Relocates an object to a new place, with optional facing directions",
"fields":[
{
"name":"%objectId",
"value":"The object you wish to set the position of."
},
{
"name":"%xPos",
"value":"The X coordinate."
},
{
"name":"%yPos",
"value":"The Y coordinate."
},
{
"name":"%zPos",
"value":"The X coordinate."
},
{
"name":"%zRot",
"value":"[Optiona Parameter] What direction the %objectId will end up facing."
},
{
"name":"%xRot",
"value":"[Optiona Parameter]"
}
]
},
"healobject":{
"title":"healObject(%objectId, %amount);",
"description":"Give (or take) health to (from) an object or vehicle",
"fields":[
{
"name":"%objectId",
"value":"The object you wish to adjust the health of."
},
{
"name":"%amount",
"value":"Amount of health to bestow upon %objectId. Negative numbers will result in damages."
}
]
},
"messagebox":{
"title":"messageBox(%playerId, %message);",
"description":"Show a message box to a player",
"fields":[
{
"name":"%playerId",
"value":"The player to send the message alert to."
},
{
"name":"%message",
"value":"The message to display in the alert."
}
]
},
"reloadobject":{
"title":"reloadObject(%vehicleId, %amount);",
"description":"Reloads a vehicle.",
"fields":[
{
"name":"%vehicleId",
"value":"The vehicle to send the ammo to."
},
{
"name":"%amount",
"value":"Increases ammo count by this amount, negative numbers will deplete ammo reserves.\n(5 regular ammo = 1 blast cannon ammo)"
}
]
},
"setteam":{
"title":"reloadObject(%objectId, *IDSTR_TEAM_<TEAM>);",
"description":"Changes the team of the given object.",
"fields":[
{
"name":"%objectId",
"value":"The vehicle or object we're changing the team of."
},
{
"name":"*IDSTR_TEAM_<TEAM>",
"value":"Valid Options: *IDSTR_TEAM_YELLOW, *IDSTR_TEAM_BLUE, *IDSTR_TEAM_RED, *IDSTR_TEAM_PURPLE, *IDSTR_TEAM_NEUTRAL"
}
]
},
"blast":{
"title":"blast(%objectId, %radius, %damage);",
"description":"Creates a blast zone centered on the object given.",
"fields":[
{
"name":"%objectId",
"value":"The object at the core of the blast radius."
},
{
"name":"%radius",
"value":"Size of the blast."
},
{
"name":"%damage",
"value":"The amount of damage to cause with the blast."
}
]
},
"gethudname":{
"title":"getHudName(%vehicleId);",
"description":"Returns the name of an object",
"fields":[
{
"name":"%vehicleId",
"value":"The object that we want to get the name of."
}
]
}
"say": {
"title": "say (%player, %channel, %message[, %sound]);",
"description": "",
"fields": [
{
"name": "%player",
"value": "This part specifies who gets the message. This can also be replaced with 'everyone'"
},
{
"name": "%channel",
"value": "This part is the channel that the text uses for using the chat window."
},
{
"name": "%message",
"value": "What to send to the player(s)."
},
{
"name": "%sound",
"value": "[Optional Parameter] This part is the sound file (.wav) that you want to play along with the message."
}
]
},
"order": {
"title": "order( %vehicleId, command, [bool | %obj] )",
"description": "Rawr",
"fields": [
{
"name": "%vehicleId",
"value": "The vehicle to be ordered"
},
{
"name": "command",
"value": "the command to issue"
},
{
"name": "[bool | %obj]",
"value": "%obj to interact with, or bool for confirmation"
}
]
},
"setposition": {
"title": "setPosition(%objectId, %xPos, %yPos, %xPos[, %zRot[, %xRot]]);",
"description": "Relocates an object to a new place, with optional facing directions",
"fields": [
{
"name": "%objectId",
"value": "The object you wish to set the position of."
},
{
"name": "%xPos",
"value": "The X coordinate."
},
{
"name": "%yPos",
"value": "The Y coordinate."
},
{
"name": "%zPos",
"value": "The X coordinate."
},
{
"name": "%zRot",
"value": "[Optional Parameter] What direction the %objectId will end up facing."
},
{
"name": "%xRot",
"value": "[Optional Parameter]"
}
]
},
"healobject": {
"title": "healObject(%objectId, %amount);",
"description": "Give (or take) health to (from) an object or vehicle",
"fields": [
{
"name": "%objectId",
"value": "The object you wish to adjust the health of."
},
{
"name": "%amount",
"value": "Amount of health to bestow upon %objectId. Negative numbers will result in damages."
}
]
},
"messagebox": {
"title": "messageBox(%playerId, %message);",
"description": "Show a message box to a player",
"fields": [
{
"name": "%playerId",
"value": "The player to send the message alert to."
},
{
"name": "%message",
"value": "The message to display in the alert."
}
]
},
"reloadobject": {
"title": "reloadObject(%vehicleId, %amount);",
"description": "Reloads a vehicle.",
"fields": [
{
"name": "%vehicleId",
"value": "The vehicle to send the ammo to."
},
{
"name": "%amount",
"value": "Increases ammo count by this amount, negative numbers will deplete ammo reserves.\n(5 regular ammo = 1 blast cannon ammo)"
}
]
},
"setteam": {
"title": "setteam(%objectId, *IDSTR_TEAM_<TEAM>);",
"description": "Changes the team of the given object.",
"fields": [
{
"name": "%objectId",
"value": "The vehicle or object we're changing the team of."
},
{
"name": "*IDSTR_TEAM_<TEAM>",
"value": "Valid Options: *IDSTR_TEAM_YELLOW, *IDSTR_TEAM_BLUE, *IDSTR_TEAM_RED, *IDSTR_TEAM_PURPLE, *IDSTR_TEAM_NEUTRAL"
}
]
},
"blast": {
"title": "blast(%objectId, %radius, %damage);",
"description": "Creates a blast zone centered on the object given.",
"fields": [
{
"name": "%objectId",
"value": "The object at the core of the blast radius."
},
{
"name": "%radius",
"value": "Size of the blast."
},
{
"name": "%damage",
"value": "The amount of damage to cause with the blast."
}
]
},
"gethudname": {
"title": "getHudName(%vehicleId);",
"description": "Returns the name of an object",
"fields": [
{
"name": "%vehicleId",
"value": "The object that we want to get the name of."
}
]
}
}