Document Formatted all JSON files. Added sub commands Flag and Flag-Count to the QuickChatHandler.cs
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@@ -1,156 +1,156 @@
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{
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"say":{
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"title":"say (%player, %channel, %message[, %sound]);",
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"description":"",
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"fields":[
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{
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"name":"%player",
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"value":"This part specifies who gets the message. This can also be replaced with 'everyone'"
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},
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{
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"name":"%channel",
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"value":"This part is the channel that the text uses for using the chat window."
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},
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{
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"name":"%message",
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"value":"What to send to the player(s)."
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},
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{
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"name":"%sound",
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"value":"[Optiona Parameter] This part is the sound file (.wav) that you want to play along with the message."
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}
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]
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},
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"order":{
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"title":"order( %vehicleId, command, [bool | %obj] )",
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"description":"Rawr",
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"fields":[
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{
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"name":"%vehicleId",
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"value":"The vehicle to be ordered"
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},
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{
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"name":"command",
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"value":"the command to issue"
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},
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{
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"name":"[bool | %obj]",
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"value":"%obj to interact with, or bool for confirmation"
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}
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]
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},
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"setposition":{
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"title":"setPosition(%objectId, %xPos, %yPos, %xPos[, %zRot[, %xRot]]);",
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"description":"Relocates an object to a new place, with optional facing directions",
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"fields":[
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{
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"name":"%objectId",
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"value":"The object you wish to set the position of."
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},
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{
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"name":"%xPos",
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"value":"The X coordinate."
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},
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{
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"name":"%yPos",
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"value":"The Y coordinate."
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},
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{
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"name":"%zPos",
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"value":"The X coordinate."
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},
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{
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"name":"%zRot",
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"value":"[Optiona Parameter] What direction the %objectId will end up facing."
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},
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{
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"name":"%xRot",
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"value":"[Optiona Parameter]"
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}
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]
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},
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"healobject":{
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"title":"healObject(%objectId, %amount);",
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"description":"Give (or take) health to (from) an object or vehicle",
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"fields":[
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{
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"name":"%objectId",
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"value":"The object you wish to adjust the health of."
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},
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{
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"name":"%amount",
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"value":"Amount of health to bestow upon %objectId. Negative numbers will result in damages."
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}
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]
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},
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"messagebox":{
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"title":"messageBox(%playerId, %message);",
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"description":"Show a message box to a player",
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"fields":[
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{
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"name":"%playerId",
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"value":"The player to send the message alert to."
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},
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{
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"name":"%message",
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"value":"The message to display in the alert."
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}
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]
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},
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"reloadobject":{
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"title":"reloadObject(%vehicleId, %amount);",
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"description":"Reloads a vehicle.",
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"fields":[
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{
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"name":"%vehicleId",
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"value":"The vehicle to send the ammo to."
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},
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{
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"name":"%amount",
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"value":"Increases ammo count by this amount, negative numbers will deplete ammo reserves.\n(5 regular ammo = 1 blast cannon ammo)"
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}
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]
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},
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"setteam":{
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"title":"reloadObject(%objectId, *IDSTR_TEAM_<TEAM>);",
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"description":"Changes the team of the given object.",
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"fields":[
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{
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"name":"%objectId",
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"value":"The vehicle or object we're changing the team of."
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},
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{
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"name":"*IDSTR_TEAM_<TEAM>",
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"value":"Valid Options: *IDSTR_TEAM_YELLOW, *IDSTR_TEAM_BLUE, *IDSTR_TEAM_RED, *IDSTR_TEAM_PURPLE, *IDSTR_TEAM_NEUTRAL"
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}
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]
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},
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"blast":{
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"title":"blast(%objectId, %radius, %damage);",
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"description":"Creates a blast zone centered on the object given.",
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"fields":[
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{
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"name":"%objectId",
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"value":"The object at the core of the blast radius."
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},
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{
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"name":"%radius",
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"value":"Size of the blast."
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},
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{
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"name":"%damage",
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"value":"The amount of damage to cause with the blast."
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}
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]
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},
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"gethudname":{
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"title":"getHudName(%vehicleId);",
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"description":"Returns the name of an object",
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"fields":[
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{
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"name":"%vehicleId",
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"value":"The object that we want to get the name of."
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}
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]
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}
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"say": {
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"title": "say (%player, %channel, %message[, %sound]);",
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"description": "",
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"fields": [
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{
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"name": "%player",
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"value": "This part specifies who gets the message. This can also be replaced with 'everyone'"
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},
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{
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"name": "%channel",
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"value": "This part is the channel that the text uses for using the chat window."
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},
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{
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"name": "%message",
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"value": "What to send to the player(s)."
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},
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{
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"name": "%sound",
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"value": "[Optional Parameter] This part is the sound file (.wav) that you want to play along with the message."
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}
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]
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},
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"order": {
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"title": "order( %vehicleId, command, [bool | %obj] )",
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"description": "Rawr",
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"fields": [
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{
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"name": "%vehicleId",
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"value": "The vehicle to be ordered"
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},
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{
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"name": "command",
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"value": "the command to issue"
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},
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{
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"name": "[bool | %obj]",
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"value": "%obj to interact with, or bool for confirmation"
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}
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]
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},
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"setposition": {
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"title": "setPosition(%objectId, %xPos, %yPos, %xPos[, %zRot[, %xRot]]);",
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"description": "Relocates an object to a new place, with optional facing directions",
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"fields": [
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{
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"name": "%objectId",
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"value": "The object you wish to set the position of."
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},
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{
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"name": "%xPos",
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"value": "The X coordinate."
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},
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{
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"name": "%yPos",
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"value": "The Y coordinate."
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},
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{
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"name": "%zPos",
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"value": "The X coordinate."
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},
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{
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"name": "%zRot",
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"value": "[Optional Parameter] What direction the %objectId will end up facing."
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},
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{
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"name": "%xRot",
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"value": "[Optional Parameter]"
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}
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]
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},
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"healobject": {
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"title": "healObject(%objectId, %amount);",
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"description": "Give (or take) health to (from) an object or vehicle",
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"fields": [
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{
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"name": "%objectId",
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"value": "The object you wish to adjust the health of."
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},
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{
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"name": "%amount",
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"value": "Amount of health to bestow upon %objectId. Negative numbers will result in damages."
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}
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]
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},
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"messagebox": {
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"title": "messageBox(%playerId, %message);",
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"description": "Show a message box to a player",
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"fields": [
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{
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"name": "%playerId",
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"value": "The player to send the message alert to."
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},
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{
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"name": "%message",
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"value": "The message to display in the alert."
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}
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]
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},
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"reloadobject": {
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"title": "reloadObject(%vehicleId, %amount);",
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"description": "Reloads a vehicle.",
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"fields": [
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{
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"name": "%vehicleId",
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"value": "The vehicle to send the ammo to."
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},
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{
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"name": "%amount",
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"value": "Increases ammo count by this amount, negative numbers will deplete ammo reserves.\n(5 regular ammo = 1 blast cannon ammo)"
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}
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]
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},
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"setteam": {
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"title": "setteam(%objectId, *IDSTR_TEAM_<TEAM>);",
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"description": "Changes the team of the given object.",
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"fields": [
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{
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"name": "%objectId",
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"value": "The vehicle or object we're changing the team of."
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},
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{
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"name": "*IDSTR_TEAM_<TEAM>",
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"value": "Valid Options: *IDSTR_TEAM_YELLOW, *IDSTR_TEAM_BLUE, *IDSTR_TEAM_RED, *IDSTR_TEAM_PURPLE, *IDSTR_TEAM_NEUTRAL"
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}
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]
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},
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"blast": {
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"title": "blast(%objectId, %radius, %damage);",
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"description": "Creates a blast zone centered on the object given.",
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"fields": [
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{
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"name": "%objectId",
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"value": "The object at the core of the blast radius."
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},
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{
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"name": "%radius",
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"value": "Size of the blast."
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},
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{
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"name": "%damage",
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"value": "The amount of damage to cause with the blast."
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}
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]
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},
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"gethudname": {
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"title": "getHudName(%vehicleId);",
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"description": "Returns the name of an object",
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"fields": [
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{
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"name": "%vehicleId",
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"value": "The object that we want to get the name of."
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}
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]
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}
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}
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