Removed extra spaces. Removed double \r\n across all code files.
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@@ -7,7 +7,6 @@ using System.Collections.Generic;
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using System.Net;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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namespace StarsiegeBot
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{
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[Group("servers")]
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@@ -42,7 +41,6 @@ namespace StarsiegeBot
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[GroupCommand]
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public async Task Overview(CommandContext ctx)
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{
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await ctx.TriggerTypingAsync();
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Update();
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// setup an exit point check.
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bool exit = false;
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@@ -65,12 +63,10 @@ namespace StarsiegeBot
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embed.AddField("Errors", _gameData.Errors.Length.ToString(), true);
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await ctx.RespondAsync(embed);
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}
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[Command("Errors"), Aliases("e")]
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[Description("Lists all the errors from the server listing.")]
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public async Task ErrorsServer(CommandContext ctx)
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{
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await ctx.TriggerTypingAsync();
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Update();
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// setup an exit point check.
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bool exit = false;
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@@ -93,12 +89,10 @@ namespace StarsiegeBot
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}
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await ctx.RespondAsync(msg);
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}
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[Command("Masters"), Aliases("m")]
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[Description("Gives all the master servers as a script to be improted into `master.cs`.")]
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public async Task MasterServers(CommandContext ctx)
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{
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await ctx.TriggerTypingAsync();
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Update();
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// setup an exit point check.
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bool exit = false;
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@@ -124,12 +118,10 @@ namespace StarsiegeBot
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msg.Content += "```";
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await ctx.RespondAsync(msg);
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}
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[Command("games"), Aliases("g")]
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[Description("Currently: Lists games that have been started (Player dropped in). End Result: Lists all games that have a player in the server (either dropped in or not)")]
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public async Task GameServers(CommandContext ctx, [Description("Number of players you want to check for. Game servers will need at least this meaning or more to be listed.")] int playerCount = 1)
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{
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await ctx.TriggerTypingAsync();
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Update();
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playerCount = Math.Abs(playerCount);
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// setup an exit point check.
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@@ -174,7 +166,6 @@ namespace StarsiegeBot
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[JsonProperty("games")]
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public GameServer[] Games { get; private set; }
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}
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class MasterServer
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{
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[JsonProperty("address")]
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@@ -188,7 +179,6 @@ namespace StarsiegeBot
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[JsonProperty("Ping")]
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public int Ping { get; private set; }
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}
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class GameServer
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{
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[JsonProperty("GameName")]
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