Modified the Flag sub command of QuickChatHandler. Added '.editorconfig' and conformed majority of files to fit within it's scopes.
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@@ -14,7 +14,7 @@ namespace StarsiegeBot
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[Description("Gives various reports on the game or master servers.")]
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class GameInfo : BaseCommandModule
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{
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private WebServerItems gameData;
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private WebServerItems _gameData;
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public GameInfo()
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{
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Update();
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@@ -22,20 +22,20 @@ namespace StarsiegeBot
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}
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private void Update()
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{
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if (gameData is null)
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if (_gameData is null)
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{
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using WebClient wc = new WebClient();
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var json = wc.DownloadString("https://alpha.starsiegeplayers.com/api/v1/multiplayer/servers");
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gameData = JsonConvert.DeserializeObject<WebServerItems>(json);
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string json = wc.DownloadString("https://alpha.starsiegeplayers.com/api/v1/multiplayer/servers");
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_gameData = JsonConvert.DeserializeObject<WebServerItems>(json);
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}
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else
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{
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using WebClient wc = new WebClient();
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var json = wc.DownloadString("https://alpha.starsiegeplayers.com/api/v1/multiplayer/servers");
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string json = wc.DownloadString("https://alpha.starsiegeplayers.com/api/v1/multiplayer/servers");
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WebServerItems temp = JsonConvert.DeserializeObject<WebServerItems>(json);
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if (temp.RequestTime != gameData.RequestTime)
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if (temp.RequestTime != _gameData.RequestTime)
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{
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gameData = temp;
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_gameData = temp;
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}
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}
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}
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@@ -47,7 +47,7 @@ namespace StarsiegeBot
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// setup an exit point check.
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bool exit = false;
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// if its null, we're going to exit.
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if (gameData is null || gameData.Errors is null)
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if (_gameData is null || _gameData.Errors is null)
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{
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exit = true;
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}
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@@ -60,9 +60,9 @@ namespace StarsiegeBot
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Title = "Master|Game Server Overview",
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Description = "Number of Master, and Game servers. Along with number of errors."
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};
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embed.AddField("Masters", gameData.Masters.Length.ToString(), true);
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embed.AddField("Games", gameData.Games.Length.ToString(), true);
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embed.AddField("Errors", gameData.Errors.Length.ToString(), true);
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embed.AddField("Masters", _gameData.Masters.Length.ToString(), true);
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embed.AddField("Games", _gameData.Games.Length.ToString(), true);
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embed.AddField("Errors", _gameData.Errors.Length.ToString(), true);
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await ctx.RespondAsync(embed);
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}
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@@ -75,7 +75,7 @@ namespace StarsiegeBot
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// setup an exit point check.
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bool exit = false;
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// if its null, we're going to exit.
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if (gameData is null || gameData.Errors is null)
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if (_gameData is null || _gameData.Errors is null)
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{
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exit = true;
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}
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@@ -87,7 +87,7 @@ namespace StarsiegeBot
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{
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Content = "Server Listing Errors:\r\n"
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};
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foreach (var item in gameData.Errors)
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foreach (string item in _gameData.Errors)
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{
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msg.Content += $"{item}\r\n";
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}
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@@ -103,7 +103,7 @@ namespace StarsiegeBot
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// setup an exit point check.
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bool exit = false;
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// if its null, we're going to exit.
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if (gameData is null || gameData.Masters is null)
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if (_gameData is null || _gameData.Masters is null)
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{
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exit = true;
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}
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@@ -116,7 +116,7 @@ namespace StarsiegeBot
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Content = "```csharp\r\n"
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};
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int count = 0;
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foreach (var item in gameData.Masters)
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foreach (MasterServer item in _gameData.Masters)
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{
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count++;
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msg.Content += $"$Inet::Master{count} = \"IP:{item.Address}\";\r\n";
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@@ -135,7 +135,7 @@ namespace StarsiegeBot
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// setup an exit point check.
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bool exit = false;
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// if its null, we're going to exit.
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if (gameData is null || gameData.Games is null)
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if (_gameData is null || _gameData.Games is null)
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{
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exit = true;
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}
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@@ -147,7 +147,7 @@ namespace StarsiegeBot
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DiscordMessageBuilder msg = new DiscordMessageBuilder();
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// we're on our way to greatness!
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int count = 0;
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foreach (var item in gameData.Games)
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foreach (GameServer item in _gameData.Games)
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{
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// if (item.PlayerCount > playerCount)
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if (item.GameStatus["Started"])
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