Modified the Flag sub command of QuickChatHandler. Added '.editorconfig' and conformed majority of files to fit within it's scopes.
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@@ -70,12 +70,12 @@ namespace StarsiegeBot
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};
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// then we want to instantiate our client
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this.Client = new DiscordClient(cfg);
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Client = new DiscordClient(cfg);
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// next, let's hook some events, so we know
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// what's going on
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this.Client.UseInteractivity(new InteractivityConfiguration()
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Client.UseInteractivity(new InteractivityConfiguration()
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{
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PollBehaviour = PollBehaviour.KeepEmojis,
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Timeout = TimeSpan.FromSeconds(15)
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@@ -97,92 +97,92 @@ namespace StarsiegeBot
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};
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// and hook them up
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this.Commands = this.Client.UseCommandsNext(ccfg);
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Commands = Client.UseCommandsNext(ccfg);
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// up next, let's register our commands
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this.Commands.RegisterCommands<BotSettings>(); // Main Folder. Test Items.
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this.Commands.RegisterCommands<ExperiemntalCommands>(); // Experimental commands file.
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this.Commands.RegisterCommands<GameCommands>();
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this.Commands.RegisterCommands<GroupManagement>(); // Main Folder. Test Items.
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this.Commands.RegisterCommands<GroupRoleManagement>(); // Main Folder. Test Items.
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this.Commands.RegisterCommands<LevelManagement>(); // Main Folder. Test Items.
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this.Commands.RegisterCommands<LevelRoleManagement>(); // Main Folder. Test Items.
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this.Commands.RegisterCommands<NotFacts>(); // Raven Folder.
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this.Commands.RegisterCommands<PrefixManagement>();
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this.Commands.RegisterCommands<RoleManagement>(); // Main Folder. Test Items.
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this.Commands.RegisterCommands<SnappleFacts>(); // Raven folder.
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this.Commands.RegisterCommands<WelcomeMessage>(); // Main Folder. Test Items.
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Commands.RegisterCommands<BotSettings>(); // Main Folder. Test Items.
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Commands.RegisterCommands<ExperiemntalCommands>(); // Experimental commands file.
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Commands.RegisterCommands<GameCommands>();
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Commands.RegisterCommands<GroupManagement>(); // Main Folder. Test Items.
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Commands.RegisterCommands<GroupRoleManagement>(); // Main Folder. Test Items.
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Commands.RegisterCommands<LevelManagement>(); // Main Folder. Test Items.
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Commands.RegisterCommands<LevelRoleManagement>(); // Main Folder. Test Items.
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Commands.RegisterCommands<NotFacts>(); // Raven Folder.
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Commands.RegisterCommands<PrefixManagement>();
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Commands.RegisterCommands<RoleManagement>(); // Main Folder. Test Items.
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Commands.RegisterCommands<SnappleFacts>(); // Raven folder.
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Commands.RegisterCommands<WelcomeMessage>(); // Main Folder. Test Items.
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// All these commands are in the STARSIEGE folder.
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//if (BotName.Contains("ssp"))
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//{
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this.Commands.RegisterCommands<QuickchatHandler>();
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this.Commands.RegisterCommands<Functions>();
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this.Commands.RegisterCommands<DeathMessages>();
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this.Commands.RegisterCommands<GameInfo>();
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Commands.RegisterCommands<QuickchatHandler>();
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Commands.RegisterCommands<Functions>();
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Commands.RegisterCommands<DeathMessages>();
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Commands.RegisterCommands<GameInfo>();
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//}
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// let's enable voice
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this.Voice = this.Client.UseVoiceNext();
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Voice = Client.UseVoiceNext();
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// Hook all possible Event Handlers in the system.
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this.Client.ChannelCreated += Events.ChannelCreated;
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this.Client.ChannelDeleted += Events.ChannelDeleted;
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this.Client.ChannelPinsUpdated += Events.ChannelPinsUpdated;
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this.Client.ChannelUpdated += Events.ChannelUpdated;
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this.Client.ClientErrored += Events.ClientErrored;
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this.Client.DmChannelDeleted += Events.DmChannelDeleted;
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this.Client.GuildAvailable += Events.GuildAvailable;
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this.Client.GuildBanAdded += Events.GuildBanAdded;
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this.Client.GuildBanRemoved += Events.GuildBanRemoved;
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this.Client.GuildCreated += Events.GuildCreated;
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this.Client.GuildDeleted += Events.GuildDeleted;
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this.Client.GuildDownloadCompleted += Events.GuildDownloadCompleted;
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this.Client.GuildEmojisUpdated += Events.GuildEmojisUpdated;
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this.Client.GuildIntegrationsUpdated += Events.GuildIntegrationsUpdated;
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this.Client.GuildMemberAdded += Events.GuildMemberAdded;
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this.Client.GuildMemberRemoved += Events.GuildMemberRemoved;
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this.Client.GuildMembersChunked += Events.GuildMembersChunked;
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this.Client.GuildMemberUpdated += Events.GuildMemberUpdated;
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this.Client.GuildRoleCreated += Events.GuildRoleCreated;
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this.Client.GuildRoleDeleted += Events.GuildRoleDeleted;
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this.Client.GuildRoleUpdated += Events.GuildRoleUpdated;
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this.Client.GuildUnavailable += Events.GuildUnavailable;
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this.Client.GuildUpdated += Events.GuildUpdated;
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this.Client.Heartbeated += Events.Heartbeated;
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this.Client.InviteCreated += Events.InviteCreated;
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this.Client.InviteDeleted += Events.InviteDeleted;
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this.Client.MessageAcknowledged += Events.MessageAcknowledged;
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this.Client.MessageCreated += Events.MessageCreated;
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this.Client.MessageDeleted += Events.MessageDeleted;
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this.Client.MessageReactionAdded += Events.MessageReactionAdded;
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this.Client.MessageReactionRemoved += Events.MessageReactionRemoved;
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this.Client.MessageReactionRemovedEmoji += Events.MessageReactionRemovedEmoji;
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this.Client.MessageReactionsCleared += Events.MessageReactionsCleared;
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this.Client.MessagesBulkDeleted += Events.MessagesBulkDeleted;
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this.Client.MessageUpdated += Events.MessageUpdated;
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this.Client.PresenceUpdated += Events.PresenceUpdated;
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this.Client.Ready += Events.Ready;
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this.Client.Resumed += Events.Resumed;
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this.Client.SocketClosed += Events.SocketClosed;
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this.Client.SocketErrored += Events.SocketErrored;
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this.Client.SocketOpened += Events.SocketOpened;
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this.Client.TypingStarted += Events.TypingStarted;
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this.Client.UnknownEvent += Events.UnknownEvent;
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this.Client.UserSettingsUpdated += Events.UserSettingsUpdated;
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this.Client.UserUpdated += Events.UserUpdated;
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this.Client.VoiceServerUpdated += Events.VoiceServerUpdated;
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this.Client.VoiceStateUpdated += Events.VoiceStateUpdated;
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this.Client.WebhooksUpdated += Events.WebhooksUpdated;
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this.Client.ApplicationCommandCreated += Events.ApplicationCommandCreated;
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this.Client.ApplicationCommandDeleted += Events.ApplicationCommandDeleted;
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this.Client.ApplicationCommandUpdated += Events.ApplicationCommandUpdated;
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this.Client.InteractionCreated += Events.InteractionCreated;
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this.Commands.CommandExecuted += Events.CommandExecuted;
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this.Commands.CommandErrored += Events.CommandErrored;
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Client.ChannelCreated += Events.ChannelCreated;
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Client.ChannelDeleted += Events.ChannelDeleted;
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Client.ChannelPinsUpdated += Events.ChannelPinsUpdated;
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Client.ChannelUpdated += Events.ChannelUpdated;
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Client.ClientErrored += Events.ClientErrored;
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Client.DmChannelDeleted += Events.DmChannelDeleted;
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Client.GuildAvailable += Events.GuildAvailable;
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Client.GuildBanAdded += Events.GuildBanAdded;
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Client.GuildBanRemoved += Events.GuildBanRemoved;
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Client.GuildCreated += Events.GuildCreated;
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Client.GuildDeleted += Events.GuildDeleted;
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Client.GuildDownloadCompleted += Events.GuildDownloadCompleted;
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Client.GuildEmojisUpdated += Events.GuildEmojisUpdated;
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Client.GuildIntegrationsUpdated += Events.GuildIntegrationsUpdated;
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Client.GuildMemberAdded += Events.GuildMemberAdded;
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Client.GuildMemberRemoved += Events.GuildMemberRemoved;
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Client.GuildMembersChunked += Events.GuildMembersChunked;
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Client.GuildMemberUpdated += Events.GuildMemberUpdated;
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Client.GuildRoleCreated += Events.GuildRoleCreated;
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Client.GuildRoleDeleted += Events.GuildRoleDeleted;
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Client.GuildRoleUpdated += Events.GuildRoleUpdated;
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Client.GuildUnavailable += Events.GuildUnavailable;
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Client.GuildUpdated += Events.GuildUpdated;
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Client.Heartbeated += Events.Heartbeated;
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Client.InviteCreated += Events.InviteCreated;
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Client.InviteDeleted += Events.InviteDeleted;
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Client.MessageAcknowledged += Events.MessageAcknowledged;
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Client.MessageCreated += Events.MessageCreated;
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Client.MessageDeleted += Events.MessageDeleted;
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Client.MessageReactionAdded += Events.MessageReactionAdded;
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Client.MessageReactionRemoved += Events.MessageReactionRemoved;
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Client.MessageReactionRemovedEmoji += Events.MessageReactionRemovedEmoji;
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Client.MessageReactionsCleared += Events.MessageReactionsCleared;
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Client.MessagesBulkDeleted += Events.MessagesBulkDeleted;
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Client.MessageUpdated += Events.MessageUpdated;
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Client.PresenceUpdated += Events.PresenceUpdated;
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Client.Ready += Events.Ready;
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Client.Resumed += Events.Resumed;
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Client.SocketClosed += Events.SocketClosed;
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Client.SocketErrored += Events.SocketErrored;
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Client.SocketOpened += Events.SocketOpened;
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Client.TypingStarted += Events.TypingStarted;
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Client.UnknownEvent += Events.UnknownEvent;
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Client.UserSettingsUpdated += Events.UserSettingsUpdated;
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Client.UserUpdated += Events.UserUpdated;
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Client.VoiceServerUpdated += Events.VoiceServerUpdated;
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Client.VoiceStateUpdated += Events.VoiceStateUpdated;
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Client.WebhooksUpdated += Events.WebhooksUpdated;
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Client.ApplicationCommandCreated += Events.ApplicationCommandCreated;
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Client.ApplicationCommandDeleted += Events.ApplicationCommandDeleted;
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Client.ApplicationCommandUpdated += Events.ApplicationCommandUpdated;
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Client.InteractionCreated += Events.InteractionCreated;
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Commands.CommandExecuted += Events.CommandExecuted;
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Commands.CommandErrored += Events.CommandErrored;
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// finally, let's connect and log in
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await this.Client.ConnectAsync();
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await Client.ConnectAsync();
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// and this is to prevent premature quitting
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await Task.Delay(-1);
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