Moved all Events to a new file. Added welcome message settings and functionality. Possibly few other thigns too.
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@@ -19,8 +19,8 @@ namespace StarsiegeBot
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{
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class Program
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{
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public static DiscordMember notify;
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public readonly EventId BotEventId = new EventId(42, "Bot-Ex04");
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public readonly EventId BotEventId;
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public static Triggers Events;
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public DiscordClient Client { get; set; }
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public CommandsNextExtension Commands { get; set; }
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@@ -65,6 +65,7 @@ namespace StarsiegeBot
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BotName = "sspdev";
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BotEventId = new EventId(276, BotName);
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Events = new Triggers(BotEventId);
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}
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public async Task RunBotAsync()
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@@ -112,65 +113,6 @@ namespace StarsiegeBot
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// and hook them up
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this.Commands = this.Client.UseCommandsNext(ccfg);
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// Hook all possible Event Handlers in the system.
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this.Client.ChannelCreated += this.Event_ChannelCreated;
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this.Client.ChannelDeleted += this.Event_ChannelDeleted;
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this.Client.ChannelPinsUpdated += this.Event_ChannelPinsUpdated;
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this.Client.ChannelUpdated += this.Event_ChannelUpdated;
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this.Client.ClientErrored += this.Event_ClientErrored;
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this.Client.DmChannelDeleted += this.Event_DmChannelDeleted;
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this.Client.GuildAvailable += this.Event_GuildAvailable;
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this.Client.GuildBanAdded += this.Event_GuildBanAdded;
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this.Client.GuildBanRemoved += this.Event_GuildBanRemoved;
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this.Client.GuildCreated += this.Event_GuildCreated;
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this.Client.GuildDeleted += this.Event_GuildDeleted;
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this.Client.GuildDownloadCompleted += this.Event_GuildDownloadCompleted;
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this.Client.GuildEmojisUpdated += this.Event_GuildEmojisUpdated;
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this.Client.GuildIntegrationsUpdated += this.Event_GuildIntegrationsUpdated;
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this.Client.GuildMemberAdded += this.Event_GuildMemberAdded;
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this.Client.GuildMemberRemoved += this.Event_GuildMemberRemoved;
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this.Client.GuildMembersChunked += this.Event_GuildMembersChunked;
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this.Client.GuildMemberUpdated += this.Event_GuildMemberUpdated;
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this.Client.GuildRoleCreated += this.Event_GuildRoleCreated;
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this.Client.GuildRoleDeleted += this.Event_GuildRoleDeleted;
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this.Client.GuildRoleUpdated += this.Event_GuildRoleUpdated;
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this.Client.GuildUnavailable += this.Event_GuildUnavailable;
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this.Client.GuildUpdated += this.Event_GuildUpdated;
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this.Client.Heartbeated += this.Event_Heartbeated;
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this.Client.InviteCreated += this.Event_InviteCreated;
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this.Client.InviteDeleted += this.Event_InviteDeleted;
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this.Client.MessageAcknowledged += this.Event_MessageAcknowledged;
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this.Client.MessageCreated += this.Event_MessageCreated;
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this.Client.MessageDeleted += this.Event_MessageDeleted;
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this.Client.MessageReactionAdded += this.Event_MessageReactionAdded;
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this.Client.MessageReactionRemoved += this.Event_MessageReactionRemoved;
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this.Client.MessageReactionRemovedEmoji += this.Event_MessageReactionRemovedEmoji;
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this.Client.MessageReactionsCleared += this.Event_MessageReactionsCleared;
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this.Client.MessagesBulkDeleted += this.Event_MessagesBulkDeleted;
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this.Client.MessageUpdated += this.Event_MessageUpdated;
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this.Client.PresenceUpdated += this.Event_PresenceUpdated;
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this.Client.Ready += this.Event_Ready;
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this.Client.Resumed += this.Event_Resumed;
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this.Client.SocketClosed += this.Event_SocketClosed;
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this.Client.SocketErrored += this.Event_SocketErrored;
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this.Client.SocketOpened += this.Event_SocketOpened;
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this.Client.TypingStarted += this.Event_TypingStarted;
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this.Client.UnknownEvent += this.Event_UnknownEvent;
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this.Client.UserSettingsUpdated += this.Event_UserSettingsUpdated;
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this.Client.UserUpdated += this.Event_UserUpdated;
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this.Client.VoiceServerUpdated += this.Event_VoiceServerUpdated;
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this.Client.VoiceStateUpdated += this.Event_VoiceStateUpdated;
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this.Client.WebhooksUpdated += this.Event_WebhooksUpdated;
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this.Client.ApplicationCommandCreated += this.Event_ApplicationCommandCreated;
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this.Client.ApplicationCommandDeleted += this.Event_ApplicationCommandDeleted;
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this.Client.ApplicationCommandUpdated += this.Event_ApplicationCommandUpdated;
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this.Client.InteractionCreated += this.Event_InteractionCreated;
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this.Commands.CommandExecuted += this.Event_CommandExecuted;
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this.Commands.CommandErrored += this.Event_CommandErrored;
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// up next, let's register our commands
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this.Commands.RegisterCommands<Commands>();
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// this.Commands.RegisterCommands<SnappleFacts>();
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@@ -180,20 +122,78 @@ namespace StarsiegeBot
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this.Commands.RegisterCommands<GroupRoleManagement>(); // Main Folder. Test Items.
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this.Commands.RegisterCommands<LevelManagement>(); // Main Folder. Test Items.
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this.Commands.RegisterCommands<GroupManagement>(); // Main Folder. Test Items.
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this.Commands.RegisterCommands<WelcomeMessage>(); // Main Folder. Test Items.
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// All these commands are in the STARSIEGE folder.
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//if (BotName.Contains("ssp"))
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//{
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this.Commands.RegisterCommands<Quickchat>();
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this.Commands.RegisterCommands<Functions>();
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this.Commands.RegisterCommands<Functions>();
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this.Commands.RegisterCommands<DeathMessages>();
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this.Commands.RegisterCommands<StarsiegeCommands>();
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//}
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Task thisTimer = StartTimer(new CancellationToken());
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Task thisTimerf = StartTimer(new CancellationToken());
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// let's enable voice
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this.Voice = this.Client.UseVoiceNext();
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// Hook all possible Event Handlers in the system.
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this.Client.ChannelCreated += Events.ChannelCreated;
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this.Client.ChannelDeleted += Events.ChannelDeleted;
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this.Client.ChannelPinsUpdated += Events.ChannelPinsUpdated;
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this.Client.ChannelUpdated += Events.ChannelUpdated;
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this.Client.ClientErrored += Events.ClientErrored;
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this.Client.DmChannelDeleted += Events.DmChannelDeleted;
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this.Client.GuildAvailable += Events.GuildAvailable;
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this.Client.GuildBanAdded += Events.GuildBanAdded;
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this.Client.GuildBanRemoved += Events.GuildBanRemoved;
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this.Client.GuildCreated += Events.GuildCreated;
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this.Client.GuildDeleted += Events.GuildDeleted;
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this.Client.GuildDownloadCompleted += Events.GuildDownloadCompleted;
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this.Client.GuildEmojisUpdated += Events.GuildEmojisUpdated;
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this.Client.GuildIntegrationsUpdated += Events.GuildIntegrationsUpdated;
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this.Client.GuildMemberAdded += Events.GuildMemberAdded;
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this.Client.GuildMemberRemoved += Events.GuildMemberRemoved;
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this.Client.GuildMembersChunked += Events.GuildMembersChunked;
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this.Client.GuildMemberUpdated += Events.GuildMemberUpdated;
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this.Client.GuildRoleCreated += Events.GuildRoleCreated;
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this.Client.GuildRoleDeleted += Events.GuildRoleDeleted;
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this.Client.GuildRoleUpdated += Events.GuildRoleUpdated;
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this.Client.GuildUnavailable += Events.GuildUnavailable;
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this.Client.GuildUpdated += Events.GuildUpdated;
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this.Client.Heartbeated += Events.Heartbeated;
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this.Client.InviteCreated += Events.InviteCreated;
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this.Client.InviteDeleted += Events.InviteDeleted;
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this.Client.MessageAcknowledged += Events.MessageAcknowledged;
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this.Client.MessageCreated += Events.MessageCreated;
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this.Client.MessageDeleted += Events.MessageDeleted;
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this.Client.MessageReactionAdded += Events.MessageReactionAdded;
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this.Client.MessageReactionRemoved += Events.MessageReactionRemoved;
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this.Client.MessageReactionRemovedEmoji += Events.MessageReactionRemovedEmoji;
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this.Client.MessageReactionsCleared += Events.MessageReactionsCleared;
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this.Client.MessagesBulkDeleted += Events.MessagesBulkDeleted;
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this.Client.MessageUpdated += Events.MessageUpdated;
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this.Client.PresenceUpdated += Events.PresenceUpdated;
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this.Client.Ready += Events.Ready;
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this.Client.Resumed += Events.Resumed;
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this.Client.SocketClosed += Events.SocketClosed;
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this.Client.SocketErrored += Events.SocketErrored;
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this.Client.SocketOpened += Events.SocketOpened;
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this.Client.TypingStarted += Events.TypingStarted;
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this.Client.UnknownEvent += Events.UnknownEvent;
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this.Client.UserSettingsUpdated += Events.UserSettingsUpdated;
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this.Client.UserUpdated += Events.UserUpdated;
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this.Client.VoiceServerUpdated += Events.VoiceServerUpdated;
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this.Client.VoiceStateUpdated += Events.VoiceStateUpdated;
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this.Client.WebhooksUpdated += Events.WebhooksUpdated;
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this.Client.ApplicationCommandCreated += Events.ApplicationCommandCreated;
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this.Client.ApplicationCommandDeleted += Events.ApplicationCommandDeleted;
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this.Client.ApplicationCommandUpdated += Events.ApplicationCommandUpdated;
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this.Client.InteractionCreated += Events.InteractionCreated;
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this.Commands.CommandExecuted += Events.CommandExecuted;
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this.Commands.CommandErrored += Events.CommandErrored;
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// finally, let's connect and log in
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await this.Client.ConnectAsync();
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@@ -201,394 +201,6 @@ namespace StarsiegeBot
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await Task.Delay(-1);
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}
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private Task Event_MessageCreated(DiscordClient d, MessageCreateEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_MessageCreated.");
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// Ignore all bots. We don't care.
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if (e.Author.IsBot)
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{
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return Task.CompletedTask;
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}
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CommandsNextExtension cnext = d.GetCommandsNext();
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DiscordMessage msg = e.Message;
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// Check if message has valid prefix.
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// json file loaded...
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int cmdStart = msg.GetStringPrefixLength("!");
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// if Guild is null, do nothing for now.
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if (e.Guild is null)
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{
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}
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else
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{
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string gId = e.Guild.Id.ToString();
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List<string> prefixes = BotSettings.GuildSettings["default"].Prefixes;
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// Check to see if the guild has settings.
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if (BotSettings.GuildSettings.ContainsKey(gId))
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{
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// see if the guild wants global prefixes.
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if (BotSettings.GuildSettings[gId].UseGlobalPrefix)
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{
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// add the Guild prefixes to the list of others.
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prefixes = prefixes.Concat(BotSettings.GuildSettings[gId].Prefixes).ToList();
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}
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else
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{
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// dont use defaults? reset list to just the guild prefixes.
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prefixes = BotSettings.GuildSettings[gId].Prefixes;
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}
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}
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// check each prefix. break on the one that is evoked.
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foreach (string item in prefixes)
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{
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cmdStart = msg.GetStringPrefixLength(item);
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if (cmdStart != -1) break;
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}
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// we didn't find a command prefix... Break.
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if (cmdStart == -1) return Task.CompletedTask;
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// Retrieve prefix.
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var prefix = msg.Content.Substring(0, cmdStart);
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var cmdString = msg.Content.Substring(cmdStart);
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// Retrieve full command string.
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var command = cnext.FindCommand(cmdString, out var args);
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if (command == null) return Task.CompletedTask;
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var ctx = cnext.CreateContext(msg, prefix, command, args);
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Task.Run(async () => await cnext.ExecuteCommandAsync(ctx));
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}
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return Task.CompletedTask;
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}
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private Task Event_CommandExecuted(CommandsNextExtension ext, CommandExecutionEventArgs e)
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{
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if (e.Context.Client.Guilds.Count > 75)
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e.Context.Client.Logger.LogCritical(BotEventId, $"Client is in {e.Context.Client.Guilds.Count}");
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// let's log the name of the command and user
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e.Context.Client.Logger.LogInformation(BotEventId, $"{e.Context.User.Username} successfully executed '{e.Command.QualifiedName}'");
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// since this method is not async, let's return
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// a completed task, so that no additional work
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// is done
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return Task.CompletedTask;
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}
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private Task Event_CommandErrored(CommandsNextExtension ext, CommandErrorEventArgs e)
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{
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// let's log the error details
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e.Context.Client.Logger.LogError(BotEventId, $"{e.Context.User.Username} tried executing '{e.Command?.QualifiedName ?? "<unknown command>"}' but it errored: {e.Exception.GetType()}: {e.Exception.Message ?? "<no message>"}", DateTime.Now);
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return Task.CompletedTask;
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}
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private Task Event_InteractionCreated(DiscordClient d, InteractionCreateEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, $"{e.Interaction.User.Username} started an interaction. {e.Interaction.Data.Name}");
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return Task.CompletedTask;
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}
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private Task Event_ChannelCreated(DiscordClient d, ChannelCreateEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, $"{e.Channel.Name} was created on {e.Guild.Name}. Type: {e.Channel.Type}");
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return Task.CompletedTask;
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}
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private Task Event_ChannelDeleted(DiscordClient d, ChannelDeleteEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_ChannelDeleted.");
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return Task.CompletedTask;
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}
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private Task Event_ApplicationCommandCreated(DiscordClient d, ApplicationCommandEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_ApplicationCommandCreated.");
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return Task.CompletedTask;
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}
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private Task Event_ApplicationCommandDeleted(DiscordClient d, ApplicationCommandEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_ApplicationCommandDeleted.");
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return Task.CompletedTask;
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}
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private Task Event_ApplicationCommandUpdated(DiscordClient d, ApplicationCommandEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_ApplicationCommandUpdated.");
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return Task.CompletedTask;
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}
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private Task Event_ChannelPinsUpdated(DiscordClient d, ChannelPinsUpdateEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_ChannelPinsUpdated.");
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return Task.CompletedTask;
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}
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private Task Event_ChannelUpdated(DiscordClient d, ChannelUpdateEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_ChannelUpdated.");
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return Task.CompletedTask;
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}
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private Task Event_ClientErrored(DiscordClient d, ClientErrorEventArgs e)
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{
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// let's log the details of the error that just
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// occured in our client
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d.Logger.LogError(BotEventId, e.Exception, "Exception occured");
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// since this method is not async, let's return
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// a completed task, so that no additional work
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// is done
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return Task.CompletedTask;
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}
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private Task Event_DmChannelDeleted(DiscordClient d, DmChannelDeleteEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_ClientErrored.");
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return Task.CompletedTask;
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}
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private Task Event_GuildAvailable(DiscordClient d, GuildCreateEventArgs e)
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{
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string gId = e.Guild.Id.ToString();
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// this guild doesnt have settings, make a skel set for them.
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if (BotSettings.GuildSettings is null)
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{
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}
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else
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{
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if (!BotSettings.GuildSettings.ContainsKey(gId))
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{
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Console.WriteLine("making config");
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GuildSettings item = new GuildSettings();
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item.UseAutoRoles = false;
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item.UseGlobalPrefix = true;
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item.UseLevelRoles = false;
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item.UseLevels = false;
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item.UseSelfRoles = false;
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item.AllowRolesPurchase = false;
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item.UseAutoRoles = false;
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item.LevelRoles = new Dictionary<int, List<DiscordRole>>();
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item.Prefixes = new List<string>();
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item.SelfRoles = new Dictionary<string, Dictionary<string, int>>();
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// this line... is a test line.
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BotSettings.GuildSettings.Add(gId, item);
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}
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}
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// let's log the name of the guild that was just
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// sent to our client
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d.Logger.LogInformation(BotEventId, $"Guild available: {e.Guild.Name}");
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// since this method is not async, let's return
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// a completed task, so that no additional work
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// is done
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return Task.CompletedTask;
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}
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private Task Event_GuildBanAdded(DiscordClient d, GuildBanAddEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_GuildBanAdded.");
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return Task.CompletedTask;
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}
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private Task Event_GuildBanRemoved(DiscordClient d, GuildBanRemoveEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_GuildBanRemoved.");
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return Task.CompletedTask;
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}
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private Task Event_GuildCreated(DiscordClient d, GuildCreateEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_GuildCreated.");
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return Task.CompletedTask;
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}
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private Task Event_GuildDeleted(DiscordClient d, GuildDeleteEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_GuildDeleted.");
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return Task.CompletedTask;
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}
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private Task Event_GuildDownloadCompleted(DiscordClient d, GuildDownloadCompletedEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_GuildDownloadCompleted.");
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notify = e.Guilds[376937422010974209].Members[139548200099905536];
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return Task.CompletedTask;
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}
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private Task Event_GuildEmojisUpdated(DiscordClient d, GuildEmojisUpdateEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_GuildEmojisUpdated.");
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return Task.CompletedTask;
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}
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private Task Event_GuildIntegrationsUpdated(DiscordClient d, GuildIntegrationsUpdateEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_GuildIntegrationsUpdated.");
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return Task.CompletedTask;
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}
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private Task Event_GuildMemberAdded(DiscordClient d, GuildMemberAddEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_GuildMemberAdded.");
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return Task.CompletedTask;
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}
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private Task Event_GuildMemberRemoved(DiscordClient d, GuildMemberRemoveEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_GuildMemberRemoved.");
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return Task.CompletedTask;
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}
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private Task Event_GuildMembersChunked(DiscordClient d, GuildMembersChunkEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_GuildMembersChunked.");
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return Task.CompletedTask;
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}
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private Task Event_GuildMemberUpdated(DiscordClient d, GuildMemberUpdateEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_GuildMemberUpdated.");
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return Task.CompletedTask;
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}
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private Task Event_GuildRoleCreated(DiscordClient d, GuildRoleCreateEventArgs e)
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{
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d.Logger.LogDebug(BotEventId, "Event_GuildRoleCreated.");
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return Task.CompletedTask;
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}
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private Task Event_GuildRoleDeleted(DiscordClient d, GuildRoleDeleteEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_GuildRoleDeleted.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_GuildRoleUpdated(DiscordClient d, GuildRoleUpdateEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_GuildRoleUpdated.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_GuildUnavailable(DiscordClient d, GuildDeleteEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_GuildUnavailable.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_GuildUpdated(DiscordClient d, GuildUpdateEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_GuildUpdated.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_Heartbeated(DiscordClient d, HeartbeatEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_Heartbeated.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_InviteCreated(DiscordClient d, InviteCreateEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_InviteCreated.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_InviteDeleted(DiscordClient d, InviteDeleteEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_InviteDeleted.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_MessageAcknowledged(DiscordClient d, MessageAcknowledgeEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_MessageAcknowledged.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_MessageDeleted(DiscordClient d, MessageDeleteEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_MessageDeleted.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_MessageReactionAdded(DiscordClient d, MessageReactionAddEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_MessageReactionAdded.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_MessageReactionRemoved(DiscordClient d, MessageReactionRemoveEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_MessageReactionRemoved.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_MessageReactionRemovedEmoji(DiscordClient d, MessageReactionRemoveEmojiEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_MessageReactionRemovedEmoji.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_MessageReactionsCleared(DiscordClient d, MessageReactionsClearEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_MessageReactionsCleared.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_MessagesBulkDeleted(DiscordClient d, MessageBulkDeleteEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_MessagesBulkDeleted.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_MessageUpdated(DiscordClient d, MessageUpdateEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_MessageUpdated.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_PresenceUpdated(DiscordClient d, PresenceUpdateEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_PresenceUpdated.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_Ready(DiscordClient d, ReadyEventArgs e)
|
||||
{
|
||||
// let's log the fact that this event occured
|
||||
d.Logger.LogInformation(BotEventId, $"Client is ready to process events. Client is in: {d.Guilds.Count} Guilds.");
|
||||
|
||||
// since this method is not async, let's return
|
||||
// a completed task, so that no additional work
|
||||
// is done
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_Resumed(DiscordClient d, ReadyEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_Resumed.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_SocketClosed(DiscordClient d, SocketCloseEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_SocketClosed.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_SocketErrored(DiscordClient d, SocketErrorEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_SocketErrored.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_SocketOpened(DiscordClient d, SocketEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_SocketOpened.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_TypingStarted(DiscordClient d, TypingStartEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_TypingStarted.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_UnknownEvent(DiscordClient d, UnknownEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_UnknownEvent.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_UserSettingsUpdated(DiscordClient d, UserSettingsUpdateEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_UserSettingsUpdated.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_UserUpdated(DiscordClient d, UserUpdateEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_UserUpdated.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_VoiceServerUpdated(DiscordClient d, VoiceServerUpdateEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_VoiceServerUpdated.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_VoiceStateUpdated(DiscordClient d, VoiceStateUpdateEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_VoiceStateUpdated.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private Task Event_WebhooksUpdated(DiscordClient d, WebhooksUpdateEventArgs e)
|
||||
{
|
||||
d.Logger.LogDebug(BotEventId, "Event_WebhooksUpdated.");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
// this structure will hold data from config.json
|
||||
public struct ConfigJson
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user