Render System=OpenGL Rendering Subsystem [Direct3D9 Rendering Subsystem] Allow NVPerfHUD=No Anti aliasing=None Floating-point mode=Fastest Full Screen=Yes Rendering Device=NVIDIA GeForce GTX 460 VSync=No Video Mode=1280 x 1024 @ 32-bit colour [OpenGL Rendering Subsystem] Colour Depth=32 Display Frequency=N/A FSAA=16 Full Screen=No RTT Preferred Mode=PBuffer VSync=Yes Video Mode=1024 x 768