//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // GambleKit Copyright (C) 2014 Ivan Donev // // This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // contact: gamblekit@gmail.com //-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- #include "GkSoundDevice.h" #include #include void GkSoundDevice::Initialize() { alutInit(0, 0); } void GkSoundDevice::Close() { alutExit(); } GkSoundDevice::GkSoundDevice(int volume) { this->volume = volume; } GkSoundDevice::~GkSoundDevice(void) { } bool GkSoundDevice::IsPlaying(GkSoundSource *soundSource) { ALenum state; alGetSourcei(soundSource->handle, AL_SOURCE_STATE, &state); return (state == AL_PLAYING); } void GkSoundDevice::PlaySource(GkSoundSource *soundSource) { alSourcei (soundSource->handle, AL_LOOPING, AL_FALSE); alSourcef (soundSource->handle, AL_GAIN, this->volume / 10.0f); alSourcePlay(soundSource->handle); } void GkSoundDevice::PlaySourceLooping(GkSoundSource *soundSource) { alSourcei (soundSource->handle, AL_LOOPING, AL_TRUE); alSourcePlay(soundSource->handle); } void GkSoundDevice::PauseSource(GkSoundSource *soundSource) { alSourcePause(soundSource->handle); } void GkSoundDevice::StopSource(GkSoundSource *soundSource) { alSourceStop(soundSource->handle); }