#pragma once #include "..\GkDefinitions.h" #include "GkWindowsForm.h" class GKDLLCLASS GkOpenGLWindowsForm : public GkWindowsForm { public: HDC deviceContext; HGLRC renderContext; PIXELFORMATDESCRIPTOR pixelFormatDescriptor; unsigned int pixelFormat; GkOpenGLWindowsForm(HGLRC renderContext = 0); virtual ~GkOpenGLWindowsForm(void); bool GkOpenGLWindowsForm::CreateContext(HGLRC renderContext = 0); bool GkOpenGLWindowsForm::Present(); bool GkOpenGLWindowsForm::MakeCurrent(); };