#pragma once #include "..\..\..\GkDefinitions.h" #include "GkGameAnimationButton.h" class GKDLLCLASS GkGameCheckButton : public GkGameAnimationButton { public: bool checked; GkGameCheckButton::GkGameCheckButton(GkGameEntity *defaultFace, GkGameEntity *selectedFace = 0, GkGameEntity *disabledFace = 0, bool autoEnable = true, int x = 0, int y = 0, int width = 0, int heght = 0); void GkGameCheckButton::Down(); GkGameEntity* GkGameCheckButton::GetCurrentFace(); void GkGameCheckButton::SynchWith(GkGameCheckButton *button); };