#pragma once #include "..\..\..\GkDefinitions.h" #include "..\..\GkGameEntity.h" #include "..\GkGameText.h" #include "..\..\..\OSSpecific\GkOSUtils.h" class GKDLLCLASS GkGameTextsDateTimeBinding : public GkGameEntity { public: DateTime * valueAddress; int numGameTexts; GkGameText **gameTexts; wchar_t *formatString; GkGameTextsDateTimeBinding(DateTime* valueAddress, const wchar_t *formatString, int numGameTexts, ...); ~GkGameTextsDateTimeBinding(void); void Process(GkGame *game); };