#pragma once #include "..\Engine\GambleKit.h" #include "CustomGame.h" class MainWindow : public GkOpenGLWindowsForm { public: GkGraphicsDevice *graphicsDevice; GkSoundDevice *soundDevice; CustomGame *game; MainWindow::MainWindow(void); MainWindow::~MainWindow(void); bool MainWindow::Close(); void MainWindow::MainLoop(); void MainWindow::MouseDown(int x, int y, int mouseButtons); void MainWindow::MouseUp(int x, int y, int mouseButtons); void MainWindow::Resize(int width, int height); void MainWindow::KeyDown(int keyCode); };