#pragma once #include "Base\GkBase.h" #include "Base\GkBaseReelMap.h" #include "Game\GkGame.h" #include "Game\GkGameEntity.h" #include "Game\GkGamePage.h" #include "Game\GkGameReelModel.h" #include "Game\GkGameReelsCombinationGenerator.h" #include "Game\GkGameTimer.h" #include "Game\GkGameWinningPotentialsAnalyzer.h" #include "Game\GkGameWinningsAnalyzer.h" #include "Game\GkGameWinningsModel.h" #include "Game\Entities\GkGameAnimation.h" #include "Game\Entities\GkGameButton.h" #include "Game\Entities\GkGameReels.h" #include "Game\Entities\GkGameStreamingAnimation.h" #include "Game\Entities\GkGameText.h" #include "Game\Entities\GkGameWinningCounter.h" #include "Game\Entities\Bindings\GkGameAnimationsSoundBinding.h" #include "Game\Entities\Bindings\GkGameButtonsBinding.h" #include "Game\Entities\Bindings\GkGameButtonsSoundBinding.h" #include "Game\Entities\Bindings\GkGameTextsDateTimeBinding.h" #include "Game\Entities\Bindings\GkGameTextsFormatBinding.h" #include "Game\Entities\Bindings\GkGameTextsFormatIntBinding.h" #include "Game\Entities\Bindings\GkGameTextsIntBinding.h" #include "Game\Entities\Buttons\GkGameAnimationButton.h" #include "Game\Entities\Buttons\GkGameCheckButton.h" #include "Game\Entities\Buttons\GkGameClickButton.h" #include "Game\ReelModels\GkGameReelRandomModel.h" #include "Game\ReelModels\GkGameReelStripModel.h" #include "Graphics\GkAnimatedFont.h" #include "Graphics\GkAnimatedTexture.h" #include "Graphics\GkGraphicsDevice.h" #include "Graphics\GkImage.h" #include "Graphics\GkTexture.h" #include "OSSpecific\GkFileSystem.h" #include "OSSpecific\GkOpenGLWindowsForm.h" #include "OSSpecific\GkOSUtils.h" #include "OSSpecific\GkWindowsForm.h" #include "OSSpecific\GkWindowsMutex.h" #include "OSSpecific\GkWindowsThread.h" #include "Sound\GkSoundDevice.h" #include "Sound\GkSoundSource.h" #include "Utils\GkList.h" #include "Utils\GkLogFile.h" #include "Utils\GkMaths.h" #include "Utils\GkStrings.h"