#include #include "Player.h" Player::Player() { score = 0; health = 0; name = ""; } void Player::setHealth(float fHealth) { if (fHealth > 100) fHealth = 100; else if (fHealth < 0) fHealth = 0; health = fHealth; } float Player::getHealth() { return health; } int Player::getScore() { return score; } void Player::setScore(int iScore) { score = iScore; } void Player::setName( string sName ) { name = sName; } string Player::getName() { return name; } void Player::display() { cout << "Player has " << getHealth() << " health and a score of " << getScore() << endl; } void Player::run() { cout << "Would you like to play a game?\n:"; char playG; cin >> playG; while (playG == 'y' || playG == 'Y') { int thisScore = 0; int cScore = 0; int wCount = 0; while (wCount < 5) { srand((unsigned int)time(NULL)+rand()%30+rand()%100); thisScore += rand() % 100 + 1; wCount++; } setScore(thisScore); cout << "Player 1: " << getName() << ", your score is: " << getScore() << endl; cout << "Would you like to play again?\n:"; cin >> playG; } }